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Borderlands 2 and The Pre-Sequel 7K screenshot gallery

Features
By PCGamer published 5 March 2015

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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 19 of 19
Page 19 of 19
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Borderlands 2 Borderlands: The Pre-Sequel
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Kingdom Come: Deliverance lead says Obsidian should use its Microsoft fortune to make games more like Kingdom Come: Deliverance—'Give me something more than... level grinding in a static scripted world'
 
 
Fallout 4 quest console commands - Preston Garvey as a super mutant
Bethesda just can't help itself: It's gearing up to break some Fallout 4 mods one last time for the road—but at least it's just the main menu ones this time
 
 
A weird looking sci-fi person in armor and a mask holding a weapon
'In a true RPG, you need to think about what is happening': RPGs have been coddling us, says Outer Worlds 2 director, who's glad to see games like Baldur's Gate 3 let players make mistakes
 
 
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I'm not here to make friends: I will fill you with bullets if I see you in Arc Raiders
 
 
Heroes of Might and Magic: Olden Era
PC Gamer magazine's new issue is on sale now: Heroes of Might and Magic: Olden Era
 
 
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Firefighters don't actually use the 'fireman's carry' anymore, and other things I've learned from the Steam reviews for simulator games
 
 
New World character kneeling
New World proved that the hunger for a modern MMO is clearly there—but the only studios with enough cash to make them are too shareholder-brained to try
 
 
Arc Raiders: An upper-body shot of Celeste standing next to a sandstone wall, looking downwards as if deep in thought.
Arc Raiders finally addresses the worst part of winning in an extraction shooter: sorting your inventory
 
 
Gabe Newell in a Valve promotional video, on a yacht.
The tech industry came for Steam and whiffed so hard that it's had to admit that it didn't even really like making games in the first place
 
 
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