2015 Personal Pick — Guild Wars 2: Heart of Thorns

GW2 HeartOfThorns screenshot 4.4f626f12

PHIL SAVAGE'S 2015 PERSONAL PICK

Hs Phil Savage


Along with our group-selected 2015 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of the year's best.

Guild Wars 2 Heart of Thorns

There's a fun sense of anticipation as you build towards an event's end and wonder whether or not this will be a successful run. For some, the sense of missing out on completion is a frustrating waste of time, especially when success isn't tied to individual performance. I kind of like it. I get oodles of achievements from singleplayer games—most of them bend over backwards to make me feel like Dr. Great, Chief Physician of Being Swell. Guild Wars 2 is a reminder that, just like everyone else, I'm an ultimately insignificant speck in a world that doesn't care—barely in charge of my own destiny, let alone that of anything large-scale or important. In a nice way, that's also fun.

Ultimately, Heart of Thorns feels like what an MMO should be: hundreds of players working together towards a common goal. It's amazing how many games in the genre still don't do this—that seemingly encourage you to see other players as background actors, or active inconveniences. It's getting much better nowadays, but massively muliplayer is still too synonymous with small groups and instances.

Buying into Heart of Thorns means you're also buying into all of its subsequent content updates. I enjoyed Guild Wars 2's living story stuff, and I'm looking forward to seeing what form it takes within the expansion. (Admittedly, I will probably never do the raid, but it's nice that it's there.) Heart of Thorns brings a modular design to Guild Wars 2, making it easy to see how future expansions would fit neatly into the game. It adds loads to do, and the possibility of loads more in the coming months and years. But it's also happy to let you go at your own pace—to enjoy dropping in to an event chain safe in the knowledge that you'll gain progress no matter what you choose to do.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.