Torchlight studio's co-founders depart for "smaller-scale development"

Two of the co-founders of Runic Games, the studio behind the wizard-bothering Torchlight series, have announced their departure from the company in pursuit of "smaller-scale development". In a post to the Runic forum, Travis Baldree revealed that both he and Eric Schaefer would be stepping down as early as next week. Of course, Runic were originally set up as just such a small-scale studio, but grew after the success of Torchlight and were subsequently acquired by Perfect World. And so, the circle of life continues .

"It is with the strangest mixture of elation, fondness, fear, and bitter-sweetness that I'm announcing my departure from Runic Games," wrote Baldree , "a company which I co-founded nearly six years ago, and have led as its President and lead engineer ever since."

According to Baldree, they leave on amicable terms with Runic, who have since promoted Marsh Lefler into the top spot. As yet, there's still no clear announcement of what Runic are working on, although a Torchlight MMO has long been discussed.

"I'm personally excited - oh, hell, I'm SUPER-STOKED - to be getting back to smaller-scale development," Baldree wrote, "where I can wear many, many hats performing many, many different kinds of tasks. Working within the boundaries of limited means and resources is the best fun I've ever had, and that sort of work satisfies me in a fundamental way - I can't wait to be working that way again."

Baldree signed off with a contact address for fans to use, one which suggests that their new studio will be called Double Damage Games . I am now taking bets on whether their new project involves top-down heroes punching skeletons into dust.

Thanks, Eurogamer .

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights
Seekers of Skyveil screenshot
Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’