This Cities: Skylines recreation of San Francisco is amazing

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Here's your neat thing for today: according to Reddit poster ixohoxi (opens in new tab), this work-in-progress recreation of San Francisco began with a 1:1.5 scale map of the terrain (opens in new tab) followed by a whole lot of eyeballing. Even though there are errors—"I had to take out Mission St. in SOMA," wrote ixohoxi—the layout is stunningly accurate. Even the traffic congestion, though not as severe, occurs in the same spots it does in the real SF. When I'm driving home from work today, I'll think of all the little virtual people with the same headache.

Of course, ixohoxi's effort is probably most impressive if you live in San Francisco and can admire a virtual version of your daily commute, or recognize little details, such as the solar panels in the Sunset Reservoir, but we can all appreciate how great it is to have a city builder with so much freedom. (And, obviously, the city builders who share amazing stuff, and the modders (opens in new tab) who help make it possible.)

If you're not familiar with San Francisco's streets, below is a satellite image from Google Maps followed by ixohoxi's city. You can browse the whole work-in-progress gallery here. I can't wait to see the finished city, and the inevitable recreations of every other major city in the world. Making virtual versions of real things is endlessly fun, isn't it?

Cities Skylines San Francisco

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.