The supernatural RPG Vampyr won't have DLC

DLC comes standard with most major videogame releases these days, but one game that won't have it (unless plans change) is Dontnod's early 20th-century supernatural RPG Vampyr. Cédric Lagarrigue, president of publisher Focus Home Interactive, told MCVUK that the intent is to put out a complete game, and then if it does well enough, move ahead to a sequel. 

"This is a purely solo experience; we did not plan DLC. We would prefer, if the reception of the game justifies it, to think about a sequel," Lagarrigue said. "We and Dontnod already have some ideas, as there are so many incredible things to offer in such a universe." 

In terms of budget, Vampyr falls between triple-A and independent games, Lagarrigue said, but "the universe, theme and quality of the game all allow it to exist in stores next to the blockbusters." The fact that the PC is a "less retail-focused" platform, thanks to the advent of Steam and other digital platforms, is a big factor in enabling mid-budget games to succeed, which is good for everyone: "Players yearn for new experiences, originality and less generic direction," he said. "There’s room for blockbusters, but players are ever fond of different experiences." 

Smaller budgets for unique experiences also allows games to be successful at much lower volumes than expensive games like, say, Dead Space 2. Lagarrigue said Vampyr will be profitable at 500,000 copies sold, and "will be considered a success" at a million. 

Vampyr was slated to come out this month, but was recently delayed into the spring of 2018.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.