The Music of League of Legends is free to download (and really good)

The Curse of the Sad Mummy

Volume 1 of the Music of League of Legends, a collection of 15 "new and classic" tracks from the game, is now available for purchase from iTunes, Google Play, and other fine online retailers. Or, if you prefer, you can just download it for free directly from Riot.

The tracks are in MP3 format, perhaps disappointing for die-hard audiophiles, but they're 320kbps, which is about as good as it gets. Each track can also be played individually on the LoL site, if you want to try before you buy—although "buy," remember, in this case means "download at no charge."

I haven't listened to all of the tracks yet, but what I've heard so far is really good, sometimes brooding, sometimes bombastic, and in the case of The Curse of the Sad Mummy, kind of... well, sad, too. But as good as it is, the real treat for fans of videogame music may actually be Frequencies, a 46-minute documentary that takes a behind-the-scenes look at the creation of the soundtrack.

"Music and games share an intertwined history stretching back to neon-soaked arcades and dusty living rooms crowded with tangles of twisting plastic controller cords. From chiptune scores to the sweeping symphonies of expansive fantasy worlds,the relationship shared between games and music simultaneously elevates both art forms," the Frequencies site says. "Frequencies is a behind-the-scenes look at that harmony at Riot; the moment when creativity, collaboration, and passion collide to forge and reinforce story through music."

As far as I can tell there's no time limit on the freebie, but the fact that it's being offered for sale—as in, not for free—on other sites makes me think that there may be a clock ticking away somewhere. Best grab it while you can.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.