The future of Star Citizen

Star Citizen 2

With $68 million raised and counting, by over 700,000 backers, Star Citizen holds the Guinness World Record for the most crowdfunded project ever. Chris Roberts, creator of the Wing Commander series, is the captain of this very expensive ship, and today I have the opportunity to talk to him about his vision for the space sim, how players will shape its universe, and why he thinks people are willing to spend so many thousands of dollars on virtual spaceships.

I start by asking if the money raised is enough. “It’s never enough!” he laughs. “We scale development according to how much money is coming in. The level of support dictates our level of ambition. This is a huge open-world game where you can go from planet to planet, so we could spend hundreds of millions of dollars on it quite easily.”

We’re not having to have conversations with publishers who may have other agendas...

I ask Roberts what it’s like being freed from the traditional developer/ publisher relationship and going indie—albeit on a much grander scale than most studios. “Every day we can just focus on what we think is going to be the best game. When you’re working with a big publisher, a lot of energy gets expended on marketing and sales, and they determine what your budget is... The problem with that is they get a say in what you do with the game. I’ve had situations where marketing has said things like ‘Call of Duty has this, so you need to have this,’ and if we say no, they’ll mark the projected sales down by a million units, lowering the development budget. So you end up doing things you don’t believe in so you get a good forecast.”

Star Citizen 3

Roberts is building a game he believes in. “The people backing it believe in it too. We’re not having to have conversations with publishers who may have other agendas... The downside—and it’s not really a bad thing—is having so many opinions and voices. Everyone has a different idea about what they want the game to be, so you’ve got to walk the line of trying to deliver something you’re really happy with, while making sure the backers get what they invested in.”

Roberts talks to Star Citizen backers regularly—a necessity for any crowdfunded project. “On the internet you get people that don’t have any sense of how to get something across in a constructive manner. But there are plenty of people who are super positive, and ultimately I don’t mind the bad ones, because everyone who backed the game is invested in making it better. You might not agree with them, but they care.”

Once a thriving genre on PC, the space sim had, until recently, faded into obscurity. Now we have Elite: Dangerous, EVE: Valkyrie, No Man’s Sky, and others on the way. I ask Roberts why he thinks these games are making a comeback. “I don’t understand why they went away. I think people just love science fiction. They like escapism, and playing computer games is one of the biggest forms of that. I loved games like X-Wing and Freespace, and after taking a break from the games industry, I came back and saw that no one was developing them any more, which is why I wanted to make Star Citizen.”

TOPICS
Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

Latest in Sim
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Town in Tales of Seikyu with two townsfolk sat on the stairs
Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa
Latest in Features
assassin's creed shadows yasuke riding a horse
Don't expect to unlock Yasuke for a while in Assassin's Creed Shadows
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike