Take-Two CEO says the goal with Grand Theft Auto 6 is simple: 'We're seeking perfection'

A screenshot from the GTA 6 first trailer, showing speed boasts travelling fast
(Image credit: Rockstar)

Grand Theft Auto 6 is scheduled for release in 2025, on consoles at least, and even this far out you can easily call it the biggest release of the year if not the decade entirely. Grand Theft Auto now almost stands apart from the industry—the most wildly successful and deeply unusual of big budget titles—with the previous release GTA 5 still going enormously strong 11 years after release, thanks mainly to GTA Online. The anticipation for the sequel seems more white-hot than it's ever been 

That's not just among those who're actually going to play the thing. Take-Two is the parent company of Rockstar Games, and during a recent financial results call you could almost taste the anticipation in the air, with the company's investors positively licking their chops at how well this thing is gonna do. You can't really blame them: on the same call, Take-Two announced that lifetime sales to date of GTAV are an astounding 195 million units sold, all-but-guaranteeing it will eventually break the 200 million mark, while Red Dead Redemption 2 has managed a rootin' tootin' 62 million units.

There were also some prepared remarks, in which Zelnick described GTA's momentum as "phenomenal" and boasts that the first trailer "broke YouTube’s records for a non-music video launch and along with partner channels, became the biggest video debut ever." He also mentions the recent partnership that brought the GTA Trilogy to Netflix has resulted in "the highest rate of installs and engagement on [Netflix’s] game platform."

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."