Unknown Worlds
Latest about Unknown Worlds

After Krafton denied its CEO consulted with ChatGPT on the Subnautica 2 mess, Krafton CEO says he consulted with ChatGPT on the Subnautica 2 mess
By Andy Chalk published
news Changhan Kim said during testimony that he used ChatGPT "like Google Search."

Krafton CEO allegedly asked ChatGPT to help him find a way out of paying Subnautica 2 devs their bonuses because he wanted to avoid the 'professional embarrassment' of being seen as a 'pushover'
By Andy Chalk published
news A pre-trial brief filed by former Unknown Worlds bosses says Krafton CEO Changham Kim was worried about losing his job for overpaying for the studio.

Subnautica 2: All the key details on the survival-crafting sequel's dive into the abyss
By Andrea Shearon last updated
Deep Dive And this time you don't have to take the plunge alone.

With Silksong in our hands, Steam's new reigning wishlist kings are both kind of basket cases: The partially-released Deadlock and lawsuit lightning rod Subnautica 2
By Ted Litchfield published
news The heart wants what it wants.

The Subnautica legal dispute takes a surprise twist as Unknown Worlds—not Krafton—sues its former bosses for stealing confidential material on their way out the door
By Andy Chalk published
news The lawsuit says the three former Unknown Worlds principals used confidential material to "harm Unknown Worlds and jeopardize the future of the Subnautica franchise."

Krafton fires back at Unknown Worlds lawsuit, says Subnautica 2 was at risk of causing 'irreversible harm to the entire franchise' like Kerbal Space Program 2
By Andy Chalk published
news Krafton says the former heads of Unknown Worlds were fired with cause to keep them from "permanently damaging Unknown Worlds' most valuable IP."

'Everyone's little monkey brains like shelter and food': Subnautica 2 designer says primal instinct is the reason we're so drawn to smashing blocks of wood into weapons
By Mollie Taylor published
news Survival games tap into our inner barbarian, it seems.

Krafton says the Subnautica 2 delay proves its milestone process is being 'rigorously managed' because it didn't just shove the game out the door even though lots of people would've bought it
By Andy Chalk published
news Well, it's an interesting argument.
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