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John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
By Rich Stanton published
news "That's what really differentiated them from everyone else."

Software dev joins ranks of history's greatest monsters by adding microtransactions to the original Doom
By Joshua Wolens published
News EA is presumably already on the phone.

It took 30 years, but a speedrunner's finished Doom 2's opening level in an unbelievable 4.97 seconds
By Rich Stanton published
news Hurt me plenty.

Power-crazed boffin gets Doom running through the medium of gut bacteria
By Rich Stanton published
news Eat this!

For Doom's 30th anniversary, the Johns Romero and Carmack reunited to celebrate the FPS that changed everything: 'I want to thank everybody in the Doom community for keeping this game alive'
By Ted Litchfield published
news The two reminisced about the shooter's development and how it differed from id's games up to that point.

Cliff Bleszinski recalls his '90s FPS beef with John Romero was so intense he wanted to 'take that guy down'
By Ted Litchfield published
news Bleszinski got candid about the go-go '90s in a recent interview with IGN.

New fanmade Quake map pack turns the classic shooter into a pacifist platformer fueled by vibes
By Ted Litchfield published
news Explore Jam 3 is full of breathtaking fantasy vistas and twisty platforming puzzles.

Move over, modern technology: Here's Doom running on the teletext TV information service
By Rich Stanton published
news You can even control it with the remote.
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