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A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
By Harvey Randall published
News "I'm just sh*tting up their inventory with all these pages."

One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'
By Elie Gould published
News The worst part of multiplayer games are all the other players.

WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
By Harvey Randall published
News "He liked the fact you were instantly on a team."

Diablo 4: Lord of Hatred's new crafting system will bring back season 11's sanctification and gives bad loot the potential to be legendary
By Tyler Colp published
news One man's trash is another man's legendary item.

This year's Overwatch April Fool's event is a two week Underwatch mode which throws 'common sense off the nearest ledge'
By Elie Gould published
News "Physics will follow no rules."

Blizzard nerfed this WoW item, but players found an even better loophole that allowed them to travel across the planet every 2 minutes
By Tyler Colp published
news A magical, misbehaving key indeed.

WoW: Midnight's new Prey mechanic is the coolest system the MMO's added in a while, but it needs to be meaner—even on lower difficulties
By Harvey Randall published
BETTER PREY The hunter… mostly doesn't become the hunted.

Blizzard wants Diablo 4's outrageous damage numbers to mean something again in Lord of Hatred, so it's letting you crank the difficulty up to near-impossible levels: 'It's going to be really f*cking hard'
By Tyler Colp published
news Finally, something to use those big numbers on.
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