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Star Citizen is going spelunking

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Star Citizen (opens in new tab) alpha 3.7 is getting away from the vast expanse of space and letting players delve into the caves hidden beneath its worlds' surfaces. 

The underground update introduces cave systems that you can explore and mine on foot. Who knows if Star Citizen will ever be finished, but at least you can now earn a living manually extract minerals from rocks. You'll need to scan the planets and moons with your ship first, though, and then pop down with your mining tools and get rich. 

If you find some minerals, or other harvestable resources, you can now pop them in your personal inventory to be sold later. As well as rocks, you can harvest plants and delicious alien tomatoes. 

Aside from mining, alpha 3.7 also introduces mission sharing, so you can share both objectives and rewards with other players. Character customisation has been expanded, too, so you can give yourself a makeover before meeting up with your pals. 

If you're desperate for a new ship and can't wait for your mining profits, you can also start renting. Select shops will let you slap down some in-game cash for a set number of days. You should be able to control them better with the new proximity assist feature, too. 

Finally, the Star Marine and Arena Commander modes have been given a bit of attention. There's a new Star Marine map, where you'll need to take back a terraforming facility from a cult, and in Arena Commander you'll be able to fight off swarms of pirates. 

Star Citizen alpha 3.7 is out now.

Fraser Brown
Fraser Brown

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.