Star Citizen is adding another development studio

Star Citizen
(Image credit: STR-MS)
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Star Citizen (opens in new tab), the MMO that never ends, is adding a new studio to its development pipeline. Canadian company Turbulent (opens in new tab), which Cloud Imperium Games acquired a minority stake in last year, is launching a new operation based out of Montreal dedicated to creating new features, locations, and entire star systems that will be added to the game "on an ongoing basis."

Turbulent has been involved with the development of Star Citizen for years, but primarily behind the scenes, on things like the Star Citizen support site and backend technology. This announcement is for a separate, dedicated studio that Turbulent and Cloud Imperium hope to expand to 100 developers over the next three years. 

"I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent," co-founder and chief technical officer Benoit Beausejour said. "Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe."

Cloud Imperium chief development officer Erin Roberts said that the Star Citizen studio has been partnered with Turbulent for eight years, beginning as a web developer and then expanding to work on "publishing and platform capabilities."

"Their hard work and efforts have been integral to our success," Roberts said. "It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe."

Star Citizen's persistent universe will be separate from the singleplayer Squadron 42, but they are still connected: They'll both be accessed through the same game client, and some of the actions taken in Squadron 42 will will have an impact on the MMO portion of the game. A closer look at how they'll interact, and how they diverge, is available at robertsspaceindustries.com (opens in new tab), although it's still anyone's guess as to when that might actually happen.

The latest Star Citizen "free fly (opens in new tab)" session kicked off last week and runs until December 2. Star Citizen crowdfunding has now surpassed $323 million (opens in new tab).

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.