Star Citizen executive producer leaves Cloud Imperium Games
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cloud Imperium Games has confirmed that Star Citizen executive producer Alex Mayberry left the company in June "for personal reasons." The bulk of his duties will now be assumed by Erin Roberts, the global head of production at Cloud Imperium and brother of studio founder Chris Roberts, whose previous production credits include Wing Commander: Privateer, Strike Commander, and Privateer 2.
"We were sorry that Alex had to leave the CIG family," a studio rep said in a statement, adding that his departure will have "no impact at all" on the game's development. "It's full steam ahead for us as always."
The studio emphasized that Mayberry's reasons for leaving the studio are "not connected at all to anything having to do with Star Marine," the FPS module of Star Citizen that was recently delayed indefinitely. That postponement has attracted a considerable amount of scrutiny and commentary thanks to the roughly $85 million (that's right, $85 million) that Cloud Imperium has raised for Star Citizen through internal crowdfunding. It's been almost three years since the ongoing funding campaign began, and so far precious little has been released to backers (the main attraction is still Arena Commander, its dogfighting simulation).
Mayberry's is the second high-profile loss that Cloud Imperium has suffered recently: Also in June, Senior Producer Travis Day left the company to take up employment at Blizzard, as did "associate concierge" Chelsea Ann Day.
In a coincidental bit of timing, Cloud Imperium also [edit: formally] announced today that it has opened a new development office in Frankfurt, Germany, which will be staffed by "some of the top game developers in this part of the world." Many of those developers were involved in the creation of the CryEngine, the game engine underlying Star Citizen.
"We are extremely pleased to have them on our team and working with CIG in all aspects of creating Star Citizen. Their experience in working on CryEngine will pay huge dividends for us in the very near future," Chris Roberts said in a statement. "Some of their contributions are already showing up in in our single player game, Squadron 42, and our first person shooter elements."
Cloud Imperium recently put a new Star Citizen ship on sale, the Genesis Starliner, which can be purchased for $400.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

