Sponsored: Lose Yourself in the Atmospheric Horror of Hektor

M4-Hektor PCGamer Advertorial-Header

You wake up alone, disoriented and enveloped in darkness. Your hands frantically paw at the ground until they find something cold and small­­—a lighter. You flip the lid and press down on the lever once, twice, three times. Each time, small sparks dance wildly and fizzle until a flame ignites and a hallway is illuminated. You start walking. The damp cement cinder blocks echo your footsteps, the only sound disturbing the silence until you hear a muffled cry and turn. All you see is a hallway that looks completely different from the one you just walked down. "Am I imagining things?" you wonder. You turn back and continue on, trying to figure out where you are, but more importantly, remember when you last took your Benzodiazepine.

Hektor Screenshot1


Hektor uses dynamic techniques to enhance players' emotions in real time.

Welcome to Hektor, the psychological horror creation from indie developer, Rubycone: a five­-person, virtual team that didn't let its size get in the way of creating an intensely atmospheric experience. Rubycone wanted to push players beyond feeling like they had been transported to HEKTOR, the military black site they are trying to escape. Rubycone wanted players to feel like they were there as the main character—experiencing his psychosis first hand. For this kind of immersion, Rubycone focused on dynamic techniques that work to enhance players' emotions in real time.

Levels that Change on the Fly

Hektor Screenshot6


Paths just taken, look foreign moments later as corridors change in real time.

To transport players into the mind of a patient who underwent years of torture and confinement, Rubycone implemented JIGSAW, a system it developed for generating levels in real time. As players explore HEKTOR, JIGSAW rearranges the actual geometry of corridors when they're not looking. Paths just taken look foreign moments later, making players second guess themselves as they work to uncover terrifying mysteries and evade horrors. The effect is very disorienting and unsettling.

Dynamic Sound and Visual Effects

Hektor Screenshot4


Dynamic sound effects and visual distortions heighten suspense.

To complement its procedurally generated levels, Rubycone implemented a dynamic sound and music system. Layers of static and procedural music and sounds work together in Hektor to help heighten emotions and tailor the audio experience to individual players' actions. This dynamic sound system alters the music depending on how much progress players have made in a level, as well as how far they have fallen into their psychosis. For example, thrilling music may suddenly erupt as players find themselves being chased by a terrifying monster. As players make their escape, the music morphs seamlessly to a more subdued state.

Hektor's dynamic sounds are reinforced with visual effects. From screen distortions to monsters that vanish into thin air, it's hard to tell what's real versus a product of psychosis, making gameplay that much more suspenseful.

Exploratory Narrative

Hektor Screenshot2


Hektor's story unfolds differently for each player.

Part of what helps immerse players in any game is a rich narrative. Hektor is no exception, but presents its narrative in an exploratory way. As players work toward their escape from HEKTOR, the base's dark past is presented to them via a series of notes scattered throughout levels. Each note is written by one of HEKTOR's test subject and narrated by its own voice actor. This helps to not only distinguish one character from the next, but develop them to a point where players become emotionally invested in their well being.

Possibly more interesting than the way Hektor's story is told, is how it's told on a player­-by-player basis. Because notes work hand-in-hand with JIGSAW, they are placed in real time. Meaning Hektor's story unfolds differently every time it's played.

How to Experience Hektor

Describing Hektor is one thing, but playing it is a whole different animal. To truly experience the atmosphere of this psychological horror in the way it was intended, it's best played alone...at night...with the lights off.

Hektor can be purchased on Steam for $19.99 and 25% off through Mar. 20 before 1 p.m. PST. For the latest Hektor news, follow the game on Facebook and Twitter.

Latest in Horror
A woman with short hair stands next to a pot plant, provocatively
GOG's version of Silent Hill 4 has been updated with missing content from the original console game
A stylized drawing of a horned demon with a skull for a face and glowing eyes peering over a forest cabin.
Bloober Team’s new horror label just unveiled an isometric survival horror game straight out of a comic book: ‘Avoid the Horned Man at all costs’
The teenage protagonist of Silent Hill f, wearing a Japanese schoolgirl uniform.
Ratings board gives away Silent Hill f's gut-churning tricks, listing face-slicing, arm-sawing and, worst of all, 'exposed buttocks'
R.E.P.O. screenshots
'REPO is fun': Lethal Company creator recants their criticism of the new co-op horror game after trying to move a grand piano through a mansion
Resident Evil Village - Lady Dimitrescu
'It really truly changed my life in every possible way': Lady Dimitrescu actor says her Resident Evil Village role was just as transformative for her as it was for roughly half the internet in 2021
Silent Hill f transmission trailer screenshots
'We've been keeping fans waiting for an awfully long time': We finally got to see more of Silent Hill f and boy, does it look great
Latest in Features
Image of Yasuke striking an enemy in Assassin's Creed Shadows
Assassin's Creed Shadows has convinced me that Ubisoft will never make a good RPG
Inzoi
Inzoi's attempt to do everything has left it a shallow imitation of The Sims, and I'm not sure it understands what makes those games so special in the first place
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
People expecting Inzoi to be some sort of Sims killer are going to be very disappointed
A chaotic battle in FBC: Firebreak.
Electrified sticky notes and spontaneous combustion: Remedy's new co-op shooter FBC: Firebreak is built for chaos and 'joyful discoveries'
assassin's creed shadows yasuke riding a horse
Don't expect to unlock Yasuke for a while in Assassin's Creed Shadows
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools