Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The latest Rust devblog is here, and as ever it's an interesting read: a mixture of stuff that's going to be implemented, stuff that's probably going to be implemented, and stuff that maybe who knows hey wouldn't it be cool if this was a thing in Rust? NPC scientists are in the last category, I'm afraid, but if we all poke Facepunch with a big stick until they agree to include them, I reckon they will definitely include them.
Here's how NPC scientists will work, when Facepunch relent and add them to their game:
"I want these guys to have a weird, unsettling feeling," says Facepunch's Paul Bradley. "I felt like you could capture this by hiding their faces completely behind dirty face masks. I also think it would be cool if they somewhat ignored the player as they went about the island conducting their research, only really acknowledging you if you got too close and threatened them. It would be cool if you could hear them communicating to each other with muffled, distorted voices so you can’t really understand what they’re saying. Just to add to the creepy factor."
The rest of the stuff in the devblog is less exciting, but there are few gratuitous shots of digital bums and willies, if you're interested. Also some lovely sky textures, plus work on dungeons continues apace. (Thanks, RPS!)
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.


