Russian officials are considering a 'Russian Electronic Arts' to save the country's crumbling games industry

Vladimir Putin being shown something on a computer monitor
(Image credit: Alexey Nikolsky via Getty)

With the country's plans for a national game engine on life support, Russia has begun investigating other means of revitalising its faltering games industry. In a meeting held between officials and industry representatives in the Russian Ministry of Digital Development on December 15, the government began to consider a federal project it's calling "The Gaming Industry of the Future". One of the potential options? "Found a Russian Electronic Arts to help streamline the release of high-quality Russian games". Hey, the FIFA licence is available now.

According to materials seen by Kommersant, Russian authorities are hoping to establish a new set of institutions to stabilise and corral Russian game development. On top of two bodies intended to focus on industry regulation, research, and training, officials also want to establish "Rosgame": A centre for the "strategic development" of the Russian games industry, which would focus on the "regeneration and the development of the industry" as well as the "development and publishing of games".

The bigwigs have three possible scenarios for Rosgame in mind, ranging from the unlikely to the absurd. The first, a so-called "stabilisation scenario," envisions a $7 billion investment that sees the games industry recover and Russia enter the ranks of the "top 20 game development countries" by 2030. There's also an "ambitious scenario," requiring a $20 billion injection, which would entail an "industry breakthrough". Kommersant, perhaps wryly, notes that "the essence of [the industry breakthrough] was not disclosed" in the materials it saw.

But where the rubber really hits the road is in the $50 billion "leadership scenario," which would apparently see the Russian games scene turn into a "soft power tool" that could go toe-to-toe with games industry titans by 2030. Soft power, if you're unaware, refers to cultural influence—the power to persuade and co-opt others to adopt your values—in contrast to military and economic hard power. 

Suggesting that even they might be aware of how unlikely that sounds, the office of Dmitry Chernyshenko, Russia's deputy PM for Tourism, Sport, Culture, and Communications, clarified that the authorities haven't really figured out how to fund any of that yet, and that "extra-budgetary mechanisms" will likely be the proposal.

A document prepared by the non-profit Agency for the Development of Computer Sports and Other Types of Sport (ARKIVS), whose representatives were also in attendance at the December meeting, proposed some concrete goals for the Gaming Industry of the Future project. Apart from establishing a Russian EA, ARKIVS imagines that, by 2030, Russian game development will have earned a billion foreign users, produced four Russian game engines, and have [deep breath] somehow produced two new games consoles. All this despite the fact that Russia is still subject to severe international sanctions following its invasion of Ukraine, and many games companies have exited the country entirely.

Doesn't sound likely, does it? If I were a betting man, I'd suggest that many of these plans would be dramatically scaled down or completely frozen just as soon as they leave the judgement-free zone of the Digital Development Ministry's offices. Still, it's interesting to note that games loom large enough in the minds of Russian ministers—not just as an economic sector, but as a tool of soft power—to warrant multiple mooted schemes to keep Russian gaming propped up. With China also in the process of reassessing its hostility to games in the context of their use as a tool of cultural influence, the world's ongoing great power competition might start impacting our hobby sooner rather than later. More than it already was, that is.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
US President Donald Trump holds a signed executive order during a ceremony in the Oval Office of the White House in Washington, DC, US, on Monday, Feb. 3, 2025. Trump signed an executive action he said would direct officials to create a sovereign wealth fund for the US, following through on an idea he floated during the presidential campaign. Photographer: Chris Kleponis/CNP/Bloomberg via Getty Images
Gaming's largest lobbying group says Trump's tariffs 'would negatively impact hundreds of millions of Americans' and do serious damage to the videogame industry
Tencent
Tencent has been designated a Chinese military company by the US Department of Defense, which the conglomerate calls a 'misunderstanding'
Deepwell DTx co-founder Ryan Douglas.
The company behind a 'mental health action shooter' envisions a health insurance-funded 'golden age' for gaming, and it just got FDA clearance to treat stress
Man facing camera
The Day Before studio reportedly sues Russian website for calling infamous disaster-game a 'scam'
James Sunderland looks at own face in mirror
After 2024, it feels like the games industry is poised for a vibe shift—or maybe a reckoning
Microsoft Muse-generated gaming in action
'A massive, massive moment of wow.' Microsoft CEO predicts AI-generated games are a 'CGI moment' for the industry
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
A True Kin knight stands in a ruin in Caves of Qud, flanked by bloodstained furniture and a freshly mortalized corpse.
Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
Civilization 7 Great Britain - Modern Civ art (via YouTube)
As Civilization 7 struggles to keep up with Civ 5 player counts, a new patch is coming tomorrow with still more UI changes and gameplay tweaks
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible