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Riot awarded $10 million in Leaguesharp lawsuit settlement

Riot Games' lawsuit against the League of Legends botting service Leaguesharp has come to an end with a $10 million payout for Riot, and the legally-mandated shutdown of Leaguesharp's services. The suit, filed last summer, alleged that Leaguesharp was a "gamebreaking" service that let unscrupulous players earn money by "creating and selling accounts that have been artificially leveled," and that Leaguesharp itself pulled in hundreds of thousands of dollars per month on it. 

The lawsuit settlement was actually reached in January, according to an earlier Score Esports report, and Leaguesharp was given until February 28 to cease operations. The victory came despite efforts to avoid the hammer that Riot claimed included setting up a shell company in Peru, destroying evidence, and doxxing at least one of its employees. Eventually, however, Leaguesharp was forced to concede the loss.

"As some of you may know, Riot Games has filed a lawsuit against LeagueSharp and has made it clear to us that LeagueSharp violates their Terms of Use. As a result of our lawsuit with Riot, we have agreed to cease development and support for LeagueSharp and any other tools related to Riot Games," the company wrote on its website. "You also should be aware that using third-party tools in League of Legends may result in the suspension or banning of your account by Riot Games. We apologize for any pain we've caused to players of League of Legends."

(The message has since been deleted, but it remains visible in the page source at 

But the final settlement, as reported by Dot Esports, also grants Riot a $10 million payout, a court-ordered ban on the software, and control of Leaguesharp websites. That's an awfully big chunk of money, but Leaguesharp was hardly giving its wares away: its "limited" subscription service cost $15 per month, while the unlimited license, with no cap on the number of games that could be played daily, was $50 per month.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.