Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Popular
  • GOTY Awards
  • PC Gaming Show
  • Best PC gear
  • Arc Raiders
  • Quizzes
  1. Games

Portal 2 maps: 13 inventive, innovative community challenges

Features
By Craig Pearson published 11 November 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Quantum Entanglement

Quantum Entanglement

It might surprise you to learn that the Portal 2 Steam Workshop is the busiest of all Workshop's mod repositories. There are over 302,000 items on there, so I had to narrow the search down somewhat. I chose innovation as my main filter. I've been on the lookout for game-changing mods: the new challenges that haven't been seen before, creative level-design that Valve forgot, and additions to the base game that creates new ways of solving puzzles. Here are the best I found.

First up, Quantum Entanglement. There are some obvious additions that that you could add to Portal 2: a wall-climbing gel, a third-Portal, or a pair of magic shoes perhaps? But this is totally out of left-field: in Quantum Entanglement the puzzles take place in rooms where you can move one cube and another cube will mimic that movement. It's a bit like a single-player co-op game, where you move your cube around, using all the usual Portal 2 tools, and the other will activate switches. It's by turns baffling then enlightingly brilliant.

Quantum Entanglement

Page 1 of 13
Page 1 of 13
Chrono Occurrence

Chrono Occurrence

Apparently one of Valve's abandoned Portal 2 concepts involved time manipulation--the gamification of the fabled "Valvetime"--but thanks to the Steam Workshop you're not missing out on that feature. In Chrono Occurrence, the player has to pass through a series of test chambers by figuring out when to pause time. There's a button in each level that'll freeze everything but the player for ten seconds. It's possible to freeze water, stand on falling cubes, and activate twin-button doors with this technique, with the countdown adding an extra frisson of fear into the testing.

Get it here: http://bit.ly/1aAxqqB

Page 2 of 13
Page 2 of 13
Non-Euclidian Level Design

Non-Euclidian Level Design

While it's a wonderful puzzle game, Portal 2 was a little conservative when it came to level design. The engine is capable of a whole pile of tricks that it didn't show off. Non-Euclidian Level Design isn't a puzzle map, but a series of chambers designed to show off the Escher-ian levels that designers can pull off if they know the engine's secrets: turning doors into sideways walls, making short corridors five times the length they should be, and twisting gravity. If you pay close attention, you can just make out the joins, but that doesn't stop it from being a remarkable demonstration. Get it here:http://bit.ly/1fwEoCe

Page 3 of 13
Page 3 of 13
Curious Chamber

Curious Chamber

The principles of the Non Euclidian level design make a brief appearance in this wonderfully designed series of levels. The gimmick here is that things can change when you're in other rooms, both subtly and implicitly: in the first chamber you'll notice a creepy little button switcheroo and a nice bit of gravity manipulation, but by the third act the AI is blatantly messing with you, swapping puzzles around and telling you to head into other areas so it can build tougher and tougher puzzles. It reminds me a little of the Stanley Parable.

Get it here: http://bit.ly/1eEl8oz

Page 4 of 13
Page 4 of 13
Solid Field

Solid Field

It's often the case that some of the Workshop levels look pretty functional, but that's because the in-built Portal 2 editor is a tool for making square puzzle box things. Solid Field has a new mechanic AND beautiful level lighting and design: the field is basically a grate, so while it blocks the way you can still fire portals through it. The difference here is it's a field, so you can switch it on and off. All the puzzles are built around this, and it fits so well into the game that it feels like Valve missed a trick.

Get it here: http://bit.ly/1iZIfaD

Page 5 of 13
Page 5 of 13
Sendificate

Sendificate

The Sendification device is a bit like a proto-Portal gun: you place a cube on a little platform and hit a button; elsewhere in the level is one of Portal 2's power-giving laser beams, and wherever that laser points to is where the cube ends up. It is a neat concept that caused a fair few wrinkles to appear on my otherwise unblemished forehead: the levels are tightly wound puzzles that you need to explore and think a few steps ahead before acting.

Get it here: http://bit.ly/HNQPOg

Page 6 of 13
Page 6 of 13
Moonbase Luna-C

Moonbase Luna-C

This series of excellently designed levels sort of has a new mechanic. Aperture Science has annexed some of its testing all the way to the moon, because of science. Cheaper science, with you testing in lower gravity. Now you're free from the gaming constraints imposed by apple loving Isaac Newton, you'll find a taxing testing environment: jumps are higher and easier to complete, but momentum is a lot more difficult to maintain. There are five levels for you to test, and each is thoughtfully designed and lovely to look at.

Get it here: http://bit.ly/1iZIwdP

Page 7 of 13
Page 7 of 13
Shift Trichotomy

Shift Trichotomy

My brain is sadly only single-dimensional, so I mightily struggled with this series of test chambers. This is a testing facility that exists in a multiverse, so tests can only be completed by swapping between dimensions, hitting a switch and moving between the two states. How does it work? Well, in one dimension let's say you have a button, and in another let's say you have a cube to weigh it down. How do you get it from one dimension to the other? The answer is kind of obvious, but it took me a minute or two of experimenting and swapping before I discovered it.

Get it here: http://bit.ly/1eElEmF

Page 8 of 13
Page 8 of 13
Pneumatic Diversity Tests

Pneumatic Diversity Tests

Valve cut enough content from Portal 2 to make at least two other games. Their creative process led them down a few dead-ends: they actually showed off suction vents (http://www.youtube.com/ watch?feature=player_embedded&v=DOH6BprN9FI) in their trailers, but they eventually cut from the full game. It's those vents that Pneumatic Diversity Tests restores, enabling players to yank the game's disturbing, lilting turrets out of levels and into wherever the sucking machines deposits them. Their return means the level design is both cruel and unusual.

Get it here: http://bit.ly/1buWMZF

Page 9 of 13
Page 9 of 13
Penrose

Penrose

Like a magician showing off his secrets, or that program that exposed American wrestling as a secret gov't plot to get people to eat more vitamins, Penrose actually exposes the secrets of the Non Euclidian Level Design map: you're walking through large, invisible portals. Here they're not invisible, but a new test element that pops-up, enabling instant access to secret rooms you weren't aware of. But knowing how it's done doesn't stop it from being tough, and there are some head-scratchers in this set.

Get it here: http://bit.ly/1aABnva

Page 10 of 13
Page 10 of 13
The Beast Rollercoaster

The Beast Rollercoaster

It took a few searches before I finally discovered what I knew had to exist in the Portal 2 Workshop maps: Don't Do Anything maps. In the Portal world they're called "rollercoasters", and they're not puzzles. They're rides using the various propellant props that you use to fling yourself around to take you on a tour of a very carefully designed level. I prefer Beast to some of the others because you can see where you're being flung.

Get it here: http://bit.ly/1gDzk1N

Page 11 of 13
Page 11 of 13
Gelocity

Gelocity

A smart couple of levels using the game's gels to propel players along a race-track. It's an ingenious twisting of Portal's themes: GLaDOS sets you off along the track, and you swiftly glide over the level's orange gel tracks and bouncing over obstacles on the blue gel. There is plenty of skill involved as you aim to take the shortest, swiftest route: the first time you'll use a Portal to make swift about turns is just gleeful.

Get it here: http://bit.ly/1i1Gnk8

Page 12 of 13
Page 12 of 13
No Elements

No Elements

Sometimes less is more. I thought after that dizzying array of newish test elements and I'd end on something that might be lost in the list: really well made puzzle room only using Portals. That's what No Elements is a collection of maps with the sole purpose of making you think with portals. As the no description puts it: "no buttons, cubes, funnels, lightbridges, gels, lifts, fizzlers". Is it any fun? It is. The tests are brain-scratchers, utterly hateful in the best possible way, and all you need to do is remember your portal procedures.

Get it here: http://bit.ly/1bkJgWH

Page 13 of 13
Page 13 of 13
TOPICS
Valve
PRODUCTS
Portal Portal 2
Craig Pearson
Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Games
Arc Raiders Groundbreaking - Pilgrim's Peak
How to complete Groundbreaking in Arc Raiders
 
 
close-ups of players in Arc Raiders shot in a war documentary style
Arc Raiders players say blueprint drop rates have exploded after Cold Snap update: 'Blueprints everywhere!'
 
 
LONDON, ENGLAND - APRIL 04: Executive Producer Todd Howard attends the UK Special Screening of "Fallout" presented by Amazon MGM Studios & Prime Video at White City Television Centre on April 04, 2024 in London, England. "Fallout" is launching exclusively on Prime Video on 11th April 2024.
Todd Howard says he's been offered 'a whole bunch' of cameos in the Fallout show but won't be tempted: 'I don't want to distract'
 
 
Horses trailer still - bunch of otherwise naked people in horse masks
There's more to Horses than the Steam ban: The controversial horror game is a great example of how games can effectively borrow from film, and how they can also stumble
 
 
A Roblox player character with the Cyborg class equipped standing beside a red present in the 99 Nights in the Forest Christmas update.
99 Nights in the Forest Christmas update—Everything to know about the elves, candy canes, and weekly updates
 
 
LOS ANGELES, CALIFORNIA - DECEMBER 11: Todd Howard attends The Game Awards 2025 at the Peacock Theater on December 11, 2025 in Los Angeles, California. (Photo by Scott Kirkland/Frank Micelotta/The Game Awards via Getty Images)
The Elder Scrolls 6 is 'progressing very well,' Todd Howard says: Everyone wishes it could go faster, but 'it’s a process that we want to get right'
 
 
Latest in Features
PC Gamer Clips logo surrounded by thumbnail images from different PC games
PC Gamer Clips Terms & Conditions
 
 
Dino Dee-lite Motel from Novac with Lucy (Ella Purnell) in the dinosaur statue
Fallout Season 2 review: If the first season was a love letter to all of Fallout, Season 2 is the result of a huge crush on New Vegas in particular
 
 
Divinity cinematic reveal
'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity
 
 
Kyle MacLachlan (Hank MacLean) in FALLOUT SEASON 2 Photo Credit: Lorenzo Sisti / Prime © Amazon Content Services LLC
Fallout Season 2 Episode 1 recap: 'The world may end, but progress marches on'
 
 
Ella Purnell (Lucy MacLean) in FALLOUT SEASON 2 Photo Credit: Lorenzo Sisti / Prime © Amazon Content Services LLC
Fallout TV series coverage hub
 
 
PC Gamer's Game of the Year 2025
PC Gamer's Game of the Year Awards 2025
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. A photo of the ZSA Voyager ergonomic keyboard, with a ZSA Navigator trackball module attached to the right half
    1
    ZSA Voyager + Navigator review
  2. 2
    MSI MEG X870E Godlike X Edition review
  3. 3
    Cultic review: One of 2025's best singleplayer shooters
  4. 4
    OneXPlayer X1 Air handheld review
  5. 5
    Skate Story review: A stylish lunicidal skater with peerless vibes and devilishly sleek flip tricks

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...