Overcrowd, a metro station management game, moves into Early Access

Overcrowd tasks you with designing, building, staffing and managing a series of underground metro stations, and it's just pulled into Early Access. 

There are plenty of good games about subway systems but none that tackle actual station management, as far as I know, so I'm intrigued to see how it turns out. In Overcrowd: A Commute 'Em Up, to give its full name, you start by excavating four layers of earth before laying out your multi-level station, placing down arrows to tell commuters where to go. Next, you fill your station with staff, setting priorities and break schedules to make sure you're not caught short.

Every system in your station is simulated, such as power, litter collection and shop prices. When commuters arrive, they'll reveal any problems with your model: perhaps the station is too hot, or maybe you have a rat infestation. You'll have to respond to their needs to stop your reputation tumbling, and an extensive unlock tree will provide a steady flow of new stuff to play around with.

In its current Early Access form, Overcrowd contains a five-station procedural campaign in which you'll unlock increasingly difficult stations as you go, Two Point Hospital-style. It also has a sandbox mode and daily "commute of the day" scenario challenge. It will remain in Early Access for "most of 2019", adding more precise building tools as well as new commuter types, objects and simulation systems.

Watch the launch trailer at the top of this article to see it in action. It's $17/£13 on Steam (opens in new tab), and developer SquarePlay Games says the price will likely increase on release.

It made Andy's list of 12 cool-looking indie games in development right now (opens in new tab), which is worth a read if you're looking for lesser-known upcoming games.

Thanks, Eurogamer (opens in new tab).

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.