Orcs, ant-people, Barbarians, and all 14 wizards return in Master of Magic remake
The first dev diary gives a more thorough overview of what's coming back and what has changed in the fantasy 4X.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Master of Magic is a really, really rad 4X—at least if you, like me, are part of its cult following. The d evelopers of the new Master of Magic remake, Polish indie studio MuHa Games, have posted the first developer diary going into what they're keeping, and what they're changing, from the original. Master of Magic was acquired by publisher Slitherine in 2019, then re-released on Steam alongside its impressive fan-made expansion in early 2020.
The 1994 turn-based 4X is from the early days of PC strategy, but it's got some truly golden design based on mix-and-matching a fantasy civilization with a custom-made player Wizard. The powerful Wizard then steward's that civilization's conquest as they, themselves, attempt to cast the Spell of Mastery which will make them, well, the master of magic.
It looks like nearly everything from that original, core game is coming back for the new Master of Magic. The dev diary includes all the factions and wizards from the first game, as well as the twin game worlds of Arcanus and Myrror, all the way down to the mana system. "Our design philosophy is to attempt to recreate the mechanics and gameplay of MoM as faithfully as we can," says MuHa Writer & Lead Quest Designer, Mila Undro, in the diary. There might be some small differences, it seems, but not big ones to core unit stats.
The big changes are in the form of the map—moving from squares to hexes—and in quality of life improvements like customizable difficulty settings, tooltips, and autoresolve for tactical combat. There's also, as you might expect from a remake of a 90s game, a lot of improvements to be done on the game AI. MuHa also intends to add extensive modding tools.
You can find Master of Magic, the remake, on Steam and GOG, and on the MuHa games website. (You can also find the original and its DLC on both Steam and GOG.)
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

