Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Check out our game of the year awards 2014 page to find out how the awards were decided.
Phil Savage: There’s a moment in the first level that, for me, perfectly captures what makes Jazzpunk so original. It’s an animation that plays as you climb through the window into the Russian embassy. You land in a roll, and a two-note musical fanfare announces your arrival. What’s great about it isn’t that it’s a funny entrance, but that it’s the only time you’ll see it happen in the game.
Game development, by necessity, values efficiency. Animations and assets need to be reusable. That’s what makes Jazzpunk so essential. It’s all about the random flourishes—the joy of discovering something new and unexpected. I played it with a constant sense of anticipation. Anything could be behind the next encounter, from a simple pun to a fully interactive minigame. Jazzpunk isn’t just ‘Most Original’ because it’s different from everything else, but also because it’s so consistently different from itself.
It’s funny, too, which is important in a game about comedy. Even the way it structures its jokes is different to other comedy games. Portal ’s humour is delivered in segments separate from its puzzles. Where Portal tells you a joke, Jazzpunk invites you to be a part of the joke It hands you control of a trigger that will detonate the next punchline. There’s a chance you’ll ruin it by botching the timing. It never matters. There’s always another joke, and another chance to be the catalyst for something hilarious.
Wes Fenlon: In a Repo Man world, where everything is given a generic white label like ‘food’ or ‘automobile’, Jazzpunk would be labelled—to borrow from Phil—‘random flourishes’. Jazzpunk fires bespoke jokes from a supercharged joke cannon at such a rapid pace that you can’t walk around for more than ten seconds before running into something completely unexpected. Sometimes the jokes are one-off soundbites or out-ofthe- way gags, but just as often they’re puzzles or the types of interactions that, in an ordinary game, we’d call missions. In Jazzpunk, they’re simply tools to break the fourth wall or serve up the next pun.
Jazzpunk is constantly playing with the medium. Sometimes 2D objects show up in its 3D environments. Sometimes you’re meddling with the flow of time. Sometimes you’re putting spiders in jars, which seems like a typical collection quest until you throw them in some poor bastard’s face. It wasn’t what I planned to do with the spiders, but what better way to complete an objective than that?
It took me months to play Jazzpunk, because I took a break between every level. I was always hungry for more, but at the same time, 20 minutes of Jazzpunk contains more laughs than most games. It felt criminal not to savour every one.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy Kelly: It’s when I interacted with some random wedding cake and found myself in Wedding Qake (sic), a fully featured deathmatch minigame echoing the golden era of 56k modem multiplayer, that I realised Jazzpunk was special. Its dedication to a single joke is impressive, and it made me laugh, over and over again, which few games ever have.
For our full verdict read our Jazzpunk review.
It's Christmas. Would you like a free game? Of course you would! Thanks to our friends at Playfire, you can get a free Steam key right now. Follow the link for full details.
PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.


