I've typed the words 'procedural generation' into this here text box so often that they've lost all meaning - what procedures are being followed, exactly? Are they the same ones they flout in every procedural cop show? I'm no closer to understanding, but it's nice to see the methods employed in games that aren't roguelikes every now and again. Mok Force is such a game, a vertically scrolling shooter with procedurally generated stages - well, stage , which will go on forever and ever or until you die.
As Japanese shmups go, Mok Force has more in common with the games of Kenta Cho than the artillery underworld of the Touhou Project series, meaning it's relatively low down on the cruelness scale. It's also a fairly simple game, but beautifully put together and with a wonderful soundtrack, which discoverers IndieGames remark is of the Drum and/or Bass variety.