Metro Exodus is the spiritual successor to Stalker we might never get

(Image credit: 4A Games)
GOTY 2019

(Image credit: Future)

Accompanying our team-selected Game of the Year Awards for 2019, individual members of the PC Gamer team will each discuss one of their favorite games from the last 12 months. We'll post a new personal pick, alongside our main awards, throughout the month of December.

I don't think we'll ever get a proper sequel to Stalker, the sandbox FPS set in a supernatural version of the Chernobyl disaster zone. Despite a few different games each claiming to be the true successor—even the original developers are working on a numbered sequel—I'm very skeptical that any will see the light of day. So imagine my surprise when I booted up Metro Exodus for the first time and, after a lengthy introduction, found the Stalker I had been yearning for.

Unlike the previous two Metro games, Metro Exodus ditches the claustrophobic tunnels of the Moscow subway system for the wide open expanses of rural Russia. Set in the aftermath of Metro: Last Light, Artyom discovers that humanity has survived the nuclear apocalypse and sets out with a group of soldiers to find more survivors. Cue what is one of my favorite singleplayer campaigns of the last few years—an odyssey through wetlands, deserts, and lush forests to find whatever remains of civilization.

Exodus elegantly distills what makes Stalker tense and intriguing into something much more palatable.

Like most Stalker games, Metro Exodus is broken up into three smaller open world zones that you can explore (mostly) at your leisure. But where Stalkers zones all share a common theme of being set around Chernobyl, Exodus' open world areas are distinctly different and each memorable in their own way.

To be clear, Metro Exodus isn't really a sandbox game in the way that Stalker is. There's a clearly defined story that pulls you from mission to mission with only a few opportunities for detours to explore along the way. I actually like it that way. Instead of trying to create a big, sprawling, simulated ecosystem, Exodus elegantly distills what makes Stalker tense and intriguing into something much more palatable.

Where Metro and Stalker find a middle ground, however, is in their somber atmosphere and emphasis on humanity. Stalker achieved the latter largely thanks to really impressive AI, but Metro takes a more classic approach by loading the campaign full of cutscenes that slowly peel back the layers of its core characters. Though some might find it a needless distraction, I really enjoyed the segments on the train where I could wander around and talk to my crew. It was good to know exactly who and what I was fighting for—something I struggle with in Stalker. You can even retrieve an acoustic guitar and give it to one of your mates to play, which is the most Stalker thing ever.

But these differences feel a lot smaller when I'm deep underground in some abandoned mechanical shaft shooting mutants. Metro's trademark flashlight—that constantly requires you to charge via a hand crank—is just as effective and fun as it is in the first two games, but I also love the added layer of guns decaying and eventually misfiring if they get too dirty. Crafting systems, especially crafting systems in FPSes, often make me cringe. But like everything else in Metro Exodus, crafting is lean and efficient and the slow decay of weapons is just enough to cause anxiety but rarely downright frustrating.

In a 2019 absolutely stuffed with great games, I fear Metro Exodus will end up being a footnote. But I really don't think it should be. It's pretty rare that I finish a game these days (there's always something new!), but Metro Exodus was one that I really soaked in and enjoyed. There's a near perfect mix of exploration, shooting, and story, and the 'road trip' setup of the campaign does a surprisingly good job of making me feel like I'm on a grand adventure. But, most of all, Metro Exodus rekindled fond memories of one of my most beloved shooters.

Steven Messner

With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.

Latest in FPS
Fragpunk FPS
Fragpunk review
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
rainbow six siege sledge
After holding out for 10 years, Rainbow Six Siege is finally going free-to-play (kind of)
rainbow six siege x dual front mode
Rainbow Six Siege is getting its first permanent mode in 10 years, and it throws every Siege rule out the window
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Latest in Features
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more