Let's see those Mount & Blade 2 characters
What's your medieval look?
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The most important part of any RPG is the part where you nudge nose and chin sliders for an hour, and Mount & Blade 2 is blessedly full of those. Aside from being good in general, the medieval sandbox's character creator is quite powerful, offering enough flexibility to create a guy who could at least be Geralt's cousin, Meralt.
I especially appreciate that M&B2 includes asymmetry sliders so that you can add a little of the crookedness that gives characters their character. No one has perfectly identical features. Except Meralt, but he's special.
My advice for making likenesses, if you want to take advice from the creator of a so-so Geralt, is to start with a reference image in a profile view. Looking at a face from the side can help you get more of its basic proportions and topography right from the beginning. After you've matched the profile, switch to a front reference and focus on the spacing of the eyes and widths of the nose and mouth. Finally, reference an image with the character turned about a quarter of the way to the side and adjust the cheekbone height and width.
Or just make up a character who doesn't look like a popular silver-haired monster hunter. Likenesses can be a bit distracting.
Either way, it's always fun to appreciate the slider artistry of others, so if you've also been tweaking nostrils and eyelids, let's see it! To share, you can upload a screenshot of your M&B2 character to a site like Imgur and post a link in the comments of this article and/or in this forum thread. Let's inspire each other to throw away all our progress and make new characters, and then again, and again, before eventually settling because we have to play the game eventually. (Or do we?)
If you're new to the M&B series, also check out our guide to how to play Mount & Blade 2, which I'm going to need after I'm done with more nose tweaks. Steven also has a list of tips from his first several hours playing. (After playing the tutorial, the tip that tournaments are a great way to make money "if you're good at combat" feels like a kick in the gut. Meralt is more of a talker than a sword guy, it turns out.)
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

