Jade Raymond's new EA studio is working on Visceral's Star Wars game


Former Ubisoft producer Jade Raymond has announced her new EA studio, called Motive. Raymond, who has previously worked on Assassin's Creed, Watch Dogs and Splinter Cell: Blacklist, will be heading up the studio—which is based in Montreal, Canada.

"Everyone in this industry has a motive, an idea they want to bring to life, a new idea they'd like to see in a game. It’s what’s so great about this industry," wrote Raymond in a post on EA's site.

Motive will be—shudder—"incubating entirely new IP," and also helping with a bunch of projects happening around EA. The first will be working with Visceral on Uncharted director Amy Hennig’s as-yet-untitled Star Wars game.

"[I've] known Amy for years and have admired her work on the Uncharted games!" writes Raymond. "I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff."

Motive is also set to work closely with Bioware. I would say it's a weird name for a game studio, but then that would be accepting a world in which "Visceral" is considered normal.

Phil Savage

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.