Ubisoft has come up with a new way to avoid saying the word 'layoffs,' with a 'voluntary career transition program' offer that some employees won't be able to refuse

Photo of Ubisoft Massive's door
(Image credit: Ubisoft)

Ubisoft's Massive Entertainment, the developer of The Division games, Star Wars Outlaws, and Avatar: Frontiers of Pandora, says it has "realigned" its teams and resources "to strengthen our roadmap, ensuring our continued focus on The Division franchise and the technologies, including Snowdrop and Ubisoft Connect, that power our games." And if you think that sounds like layoffs are coming, well, so do I, but it hasn't actually happened yet.

As exercises in corporate bafflegab go, this one is a doozy. Here's the whole thing from LinkedIn, so you can appreciate it fully:

Words like "voluntary" and "opportunity" suggest good, happy things, but companies don't generally release public statements like this when good, happy things are happening. I also can't help but think back to literally one week ago, when Ubisoft said it was "saddened" that Assassin's Creed boss Marc-Alexis Côté had "chosen to pursue a new path elsewhere"—24 hours before Côté said in no uncertain terms that he was forced out.

So it's not layoffs, in the strictest sense, but the reaper is at the door, and it puts employees in a tough spot. They can take the buyout now and hope to be able to find new employment in an industry that's been absolutely decimated by cuts over the past few years—or they can hold onto their jobs (which they may very much enjoy), paycheques, and benefits packages, and risk being laid off with nothing at some point down the road—which, given the shakeup currently underway at Ubisoft (not to mention the general state of the game industry overall) seems a distinct possibility.

Massive isn't the only Ubisoft studio looking to make cuts. Ubisoft RedLynx, based in Helsinki, Finland, also announced a "restructuring proposal" today, "as part of Ubisoft’s global efforts to simplify, reduce costs, and ensure a stronger prioritization and efficiency across the company’s worldwide studio network." Redlynx said the restructuring proposal, if implemented, "would result in the reduction of maximum 60 positions."

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.