Hi-Rez Studios is closing 2 games as it continues to refocus on Smite 2

Realm Royale screenshot - four fantasy characters on horseback, seen from behind, looking at a dragon flying in the distance
(Image credit: Hi-Rez Studios)

Hi-Rez Studios has announced the upcoming closure of two of its games, Divine Knockout and Realm Royale Reforged, which will be taken offline in February 2025. The pending shutdowns come less than a month after the studio laid off an unspecified number of employees, saying at the time that the cuts were necessary "to ensure Hi-Rez's long-term success."

"It’s with a heavy heart from all of us at Evil Mojo Games that we have to inform you that as part of Hi-Rez’s recent re-org, Realm Royale will be sunset and the servers shut down on February 17, 2025," the Realm Royale Reforged shutdown announcement states. "Following this date, the game will be removed from digital storefronts and you will no longer be able to purchase it and any related content such as DLC."

A nearly identical shutdown announcement was posted on the Divine Knockout Steam page.

Realm Royale launched into early access on Steam in 2018 and then moved into open beta in early 2019. The Reforged update arrived in 2022, "bringing back mechanics from Realm Royale’s earlier stages that players loved, while building upon the improvements and features that players are familiar with today."

Smite 2 launched into early access in August, but continues to lag well behind the original in terms of player numbers: Its 24-hour peak concurrent player count was 1,974, compared to 7,285 for Smite. Concurrent player numbers aren't everything, of course—as we pointed out in 2022, games are too often declared "dead" when those numbers naturally decrease over time. But it does seem like Hi-Rez has struggled to land a hit in the years since Smite and Paladins.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.