Stellaris' Shadows of the Shroud DLC will make communing with cosmic entities more rewarding later this month

A big diamond shaped space station hangs in an orange nebula, orbiting a purple planet.
(Image credit: Paradox Interactive)

Like a reverse black hole, Stellaris continues to pump out additional matter into its swirling galaxy of expansions. Just four months on from the Biogenesis addon, which built out the 4X's bioengineering pathways, the Shadows of the Shroud DLC will expand the minds of psionic players on September 22.

According to Paradox, Shadows of the Shroud offers a "complete overhaul" of Stellaris' Psionic Ascension path. Through this, your civilization taps its telepathic potential to commune with an extra-universal realm known as the Shroud, potentially forming a covenant with one of the cosmic divine beings—known as "patrons"—residing within.

Shadows of the Shroud delineates this process into three key stages: preparing to pierce the veil, communing with the Patrons, then choosing one to ally with and reaping the rewards/suffering the consequences. As part of this, the DLC adds a new "Shroud Panel", helping visualise how attuned you are to the Shroud and specific patrons within it. This should make it easier to see precisely what path you're on, and the rewards (and risks) your chosen direction leads to.

Stellaris S09E02: Shadows of The Shroud | Story Trailer "Attune! Attune! Attune!" - YouTube Stellaris S09E02: Shadows of The Shroud | Story Trailer
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As your power increases, your psionic aura will spread across the galaxy, influencing your systems and those of your allies and enemies. The DLC also revamps the appearance of a particularly powerful patron called the End of the Cycle, giving players the opportunity to "delay the inevitable and acquire even more benefits from this powerful pact."

Shadows of the Shroud represents the third and final rework of Stellaris' ascension paths, with The Machine Age and BioGenesis having overhauled the Cybernetic and Biological ascensions before it. Hopefully it fares better than BioGenesis, which received a muted response from players, though this may in-part have been due to a 4.0 update that mainly seemed to add bugs and problems to Paradox's galactic grand strategy.

"During the lead-up to the release, I was confident that we would be able to finish the revamp and clean up the most critical bugs," Game Director Eladrin wrote in the wake of the update. " We fell short of that goal, and we’re committed to continuing to fix things until the 4.0 release is in the state it needs to be in." The fallout from the 4.0 update also led Paradox to rethink its patching process, promising a "more measured and deliberate approach" to updates in future.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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