Hades 2 lead says they didn't nerf the game's most popular boons, but rather found 'new homes' for them during early access development

Key art of Hades 2. Melinoe raises her ghostly green arm above her head with magical stars and streaks around her. The dark violet background is split between a view of constellations and a skeleton man.
(Image credit: Supergiant Games)

Hades 2, as is Supergiant's wont with these sorts of roguelikes, had a long and extended early access period—which also means that it had a lot of patches, updates, and fiddling in its guts that might've soured players who were falling into comfy rhythms.

After all, if you're getting cosy with certain boons in one run, it's easy to feel like the wax wings have been melted out from under you when a patch snatches that away. Talking to our friends over at GamesRadar, creative director Greg Kasavin seeks to soothe that particular ache:

Sometimes that iteration is a complete shake-up of the game's ending after launch—it's an interesting quirk of game dev, especially early access game dev: While there's plenty to be gained from letting your players have-at, you're also exposing them to a version of the game that's (by definition!) a work in progress, and, well. Players have opinions about balance patches sometimes. Strong ones. Still—better to rip off the band-aid, I'd say. It occasionally even goes well, too.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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