Elden Ring Nightreign's story is told in part through playable memories, so FromSoftware really is delivering lore through whacking things

Elden Ring: Nightreign
(Image credit: FromSoftware / Bandai Namco)

If one thing is clear about Elden Ring Nightreign, it's that this is gonna upset a lot of folks' expectations for what a FromSoftware Souls game is. The co-op roguelike is built around short sessions, with each complete run lasting roughly 40 minutes, and that comes with a relentless pace: if you just enjoy bashing horrible monsters with big weapons, you're sorted, but those who love the subtleties of these worlds and the freeform exploration are mostly out of luck.

But that doesn't mean the baby's been thrown out with the bathwater. In a new interview with IGN director Junya Ishizaki reveals how the game plans to tell its story: and in a game where hitting things is the main mechanic, they're making memories about it.

Characters approach boss enemy in scary field area of Elden Ring Nightreign

(Image credit: FromSoftware)

These memories also include NPCs, who'll give the character a personal objective, and the style of Remembrance will differ for each character. Some will ask you to fetch a particular item from a particular place during a 'normal' run, then return to the Remembrance and give it to the NPC and progress the characters' stories.

One example given of how the Remembrances differ between the characters is the Raider, whose memories build-out his past as some sort of arena fighter: so they're all one-on-one battles against various bosses.

Elden Ring Nightreign is out on Steam on May 30. PCG's Morgan Park recently played three hours of the game, and had a lot of fun, even if it's not quite clear whether the game can keep things interesting over a longer period: "I hope I'm not dealing fatal psychic damage when I say that, structurally, Elden Ring Nightreign has more in common with Fortnite than Elden Ring."

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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