Stalker 2 is killing it on Steam because we stan a janky weirdo

Stalker Teeth
(Image credit: GSC Game World)

After an incredibly turbulent road to launch, which started in 2010, included the death and resurrection of the studio, numerous delays, and then the significant hurdle known as the Russian Invasion of Ukraine, Stalker 2: Heart of Chornobyl finally arrived yesterday. And it warms my cold, decrepit heart to see players utterly embrace this uncompromising, janky weirdo.

As Josh wrote in our Stalker 2 review, "Just like in the old days, performance issues and bugs don't stop Stalker's mad, wonderful heart from shining through". It is a flawed but deeply brilliant game, and while bugs and performance issues can often lead to a less than favourable response on Steam, Stalker 2's brand of jank doesn't seem to have hurt its reception at all. After 10,000 user reviews, it's sitting comfortably at "Very Positive".

This is not to say that there hasn't been any criticism of the bugs or performance issues—and that's perfectly understandable. £50 is a lot of cash to spend on something that frequently doesn't work as intended, and not everyone is going to be as accepting of jank as the veteran stalkers who have been waiting for 14 years to get back to the Zone.

I'm very much in the 'interesting but flawed games are better than polished but unadventurous ones' camp, though, so I'm naturally pretty bloody happy with what GSC has managed to produce—especially given the incredibly difficult circumstances.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.