Five years after release, Planetary Annihilation: Titans is still being updated

A titan, one of Planetary Annihilation's experimental giant robots
(Image credit: Planetary Annihilation Inc.)

As Rock Paper Shotgun recently pointed out, while Steam's publicly voted Labor of Love award for 2020 went to Counter-Strike: Global Offensive, five years after its launch Planetary Annihilation: Titans is still quietly being updated for the sake of a small but dedicated community.

The original Planetary Annihilation was a Kickstarted RTS that promised "Total Annihilation-inspired gameplay on a planetary scale." When released in 2014 it was a bit underwhelming, with dinky Little Prince planets that felt too small to give a sense of grandeur, and attacks that could come from any direction while you tried to keep track of multiple worlds making it simultaneously feel too big. At the time I played four or five hours and thought maybe it was just a bad idea, then played Supreme Commander instead.

But developers Uber Entertainment stuck with it and released Planetary Annihilation: Titans in 2015, a standalone expansion that contained the entirety of the original game, with a raft of improvements. Though the original team moved on in 2018, some of the developers formed a mini-studio of their own called Planetary Annihilation Inc. to take over patches and balance updates, and have been running regular tournaments for its community ever since. There's a championship series with monthly tournaments running right now.

It may not have set the world on fire at release, and it still may not be everyone's cup of tea, but that kind of dedication makes Planetary Annihilation: Titans seem like a real labor of love. Still, at least the award wasn't won by The Witcher 3, which was also nominated by its fans—a game whose only update in the last 12 months was the announcement of ray-tracing and faster loading times to come with a "next-gen edition" at some point in the future.

Thanks, RPS.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.