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Final Fantasy 7 Remake for PC: Everything we know so far

As one of the most iconic RPGs out there, it's no surprise that Final Fantasy 7 would eventually earn itself a fresh coat of paint. We're in a boom of remasters, remakes, and redos, and fans clamored for years to see Cloud Strife's adventure get the same treatment. 

We first got word that a remake was coming at Sony's E3 conference in 2015, but information on development was scarce for years after. The remake finally resurfaced during E3 in 2019 where Square Enix debuted several new trailers and announced the FF7 remake's release date. 

Since then we've gotten a better look at Final Fantasy 7 Remake's combat, characters, and world. A PC release still hasn't been officially confirmed, but news of the PS4 version being a timed exclusive makes us optimistic we'll see the Final Fantasy 7 remake on PC before too long.

Here's everything you need to know about Final Fantasy 7 Remake and its PC outlook ahead of its PlayStation launch in April.

What's the release date for Final Fantasy 7 Remake?

The PS4 release date for the (first part) of Final Fantasy 7 Remake was originally planned for March 2020. It has since been delayed to April 10th, 2020. 

We still don't have confirmation that the remake is coming to PC at all, but it's been stated multiple times that the PlayStation exclusivity will last for a year. If we do get FF7 on PC, it won't be any sooner than April of 2021. 

Here's the latest story trailer for Final Fantasy 7 Remake 

Is Final Fantasy 7 Remake actually coming to PC? 

Well it's not not coming to PC. Almost every time we hear about the remake, there are caveats like "debut first" on PS4 or "timed exclusive." Square Enix has said it has "no plans for other platforms," though that tends to be the kind of thing a publisher says when it just isn't ready to make any promises yet.

Recently, PS4 owners have datamined what seems to be an upcoming demo on console and found references to higher resolutions for PC and Nvidia/AMD.

For a bit of reference, here are some Japanese Square Enix games from the last few years, and when they launched on consoles and PC.

Final Fantasy 15: November 29, 2016 (PS4/Xbox), March 6, 2018 (PC). Delay: 15 months

Dragon Quest Builders 2: July 12, 2019 (PS4/Switch), December 10, 2019 (PC). Delay: 5 months.

Octopath Traveler: July 13, 2018 (Switch), June 7, 2019 (PC). Delay: 11 months.

Dragon Quest 11: September 4, 2018 (PS4 and PC). Delay: None.

Final Fantasy 12: July 11, 2017 (PS4), February 2, 2018 (PC). Delay: 7 months.

There are also notably some Square games that haven't made the console to PC leap, like the first Dragon Quest Builders and Kingdom Hearts 3. But it's worth pointing out that nearly the entire Final Fantasy series is on PC, while none of the Kingdom Hearts games, and very few Dragon Quest games, have made the jump.

Check out the original reveal trailer for the remake 

The first trailer for Final Fantasy 7 Remake back in 2015 didn't reveal much information beyond the game's existence. Still, it was a pretty moody, pointed teaser. The final lines: "For they are coming back. At last, the promise has been made" are almost enough to give you goosebumps, with that eerie music and the sword on Cloud's back. Square Enix was making a promise, indeed. 

The story may be slightly different in the remake

The Final Fantasy 7 remake is being turned into more than just a visual update. In an interview with Wired, director Tetsuya Nomura said "we're not intending for this to become a one-to-one remake, or just the original Final Fantasy 7 with better graphics." 

Nomura goes on to clarify that there are certain major plot points that he feels shouldn't be disturbed because of players' attachment to them. "I want to make it so it's relevant to the modern era, as well as having an element of surprise." He says. "I don't want to change it so much that it's unrecognizable, but make sure that it's something fresh and new [yet still] recognizable as FF7."

Everyone got a serious glow up. Seriously.

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Final Fantasy 7 remake

(Image credit: Square Enix)

Cloud Strife


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Final Fantasy 7 remake

(Image credit: Square Enix)

Aerith Gainsborogh

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Final Fantasy 7 remake

(Image credit: Square Enix)

Barret Wallace

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Final Fantasy 7 remake

(Image credit: Square Enix)

Tifa Lockhart

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(Image credit: Square Enix)

Sephiroth

What will combat be like in the remake? 

We finally got a good look at the combat in Final Fantasy 7 Remake during E3 2019. Turn-based combat is officially out. The remake will have a combat system closer to what was used in Final Fantasy 15. 

As you fight, your "ATB meter" will fill. When you have portions of the meter filled, you'll be able to spend them to trigger a tactical mode that slows time so you can initiate special attacks or use potions.

You'll also be able to switch between party members at will to use their various attacks and spells. So far we've seen Barret, Tifa, and Aerith in action.

Actually, you can still fight in "classic" mode 

Square Enix has also explained that the remake will have a combat mode styled to feel more like the classic turn-based system. It isn't a one-for-one recreation, but lets the player choose abilities through a menu rather than being action-based. 

On Twitter, Square Enix explains that the classic mode lets the players leave the standard attacks on auto-pilot. "In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically," it says. 

"The player does not need to do anything and the character fights automatically, charging up their ATB Gauge." After the meter is charged, it sounds like it's up to the player to choose abilities and spells from a menu similarly to how they would in the 1997 game.

Is the remake open world? 

Based on the gameplay trailers we've seen, Midgar does look pretty large, but it's hard to say with certainty how the bounds of the world will shake out until Square Enix chooses to divulge more. Final Fantasy 15 had a mix of open world and narrower linear areas. The Final Fantasy 7 remake could follow a similar path. 

What's this about being split into parts? 

Final Fantasy 7 Remake is so much bigger than the original that on PS4 it will be released on two Blu-Ray discs... just for this first "episode." In remaking the original game, Square Enix is breaking it up into multiple installments. This first part takes places entirely in Midgar, whereas in the original game, you leave the city after 5-10 hours of play.

Square Enix hasn't said when the second part of the game will be released, but that it is in development already. It does feel a bit like the trend where movie series ended with a finale split into two separate movies, but according to producer Yoshinori Kitase it's for the best.

"If we were to try to fit everything from the original into one remake installment, we would have to cut various parts and create a condensed version of Final Fantasy 7," he said in 2015. "We knew none of you would have wanted that."

If we were to dream up a best case scenario for PC players, the second part of the remake would release in 2021 concurrent with the initial PC release and we'd be treated to a complete game via digital download rather than having it split into parts. But given the scope of Final Fantasy 7 Remake, a trilogy seems a whole lot more likely, and who knows when we'll be seeing the later entries arrive on console or PC. Fingers crossed that after this first episode, PC players get Final Fantasy 7 at the same time.

Welcome to the leak zone! Here is the remake's intro.

This video posted to YouTube by Lystrasza shows the Final Fantasy 7 remake's intro cinematic from what is allegedly an upcoming demo for PSN players. Square Enix hasn't confirmed the demo yet, but the intro seems entirely legit. We've seen bits and pieces of the sequence already in the remake's several official trailers. It's an expanded, nearly shot-for-shot recreation of the original FFVII intro cinematic that ends with the camera centering behind Cloud's back and "Chapter 1" in the top left corner that seems to signal handing over control to the player. 

Lauren loves long books and even longer RPGs. She got a game design degree and then, stupidly, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games or playing them wrong.