Fatshark details upcoming changes to Darktide's gear acquisition and crafting

Darktide's Veteran Sharpshooter
(Image credit: Fatshark)

At launch, Fatshark's game of trying not to accidentally shoot a big friendly ogryn in the back while he protects you from a swarm of people with scabies was missing a few things. Of particular note was that three-quarters of its crafting system appeared to have been left out.

We asked Fatshark why Darktide had placeholder messages in place of the rest of its crafting mechanics at the time, and were told that a different system had been removed at the last minute because it wasn't good enough. "If we release a system and it's in there and people are using it, it's really, really hard to rip that system out and replace it with another system," Fatshark's head of design Victor Magnuson said. "People have already invested in the previous system. And from a backend perspective it's going to be a nightmare. From the player experience, it's going to be really bad. So if we released the game with a borked crafting system and decided we needed to redo it, that's major surgery, and we don't want to do that. It was a really tough call, but I think in the end players will agree it was the right call. Of course, they're never going to know how bad the original crafting system was."

The developers have been working on a new crafting system for Darktide ever since, as well as patching bugs and tweaking progression, even delaying other features to focus on them. In a recent dev blog, they outlined some upcoming changes that will be coming as a result.

The Armoury Exchange, a store that offers a randomized set of weapons refreshing hourly, will now also let players choose any weapon type and mark they've unlocked and receive one with random item rating and stats based on their level. No more unlocking the boltgun and then realizing there are none available in the shop. As the blog notes, "Acquiring weapons through this new requisition system in the Armoury, will give players a common (Profane rarity) weapon of a varying item rating according to their character's current level. It is worth noting that Profane weapons in Darktide have the most potential of becoming powerful weapons in combination with their base modifiers and via upgrades through crafting."

Meanwhile, those weapons available in the hourly catalog will have their quality improved. And the Emperor's Gift, a random chance to receive a weapon as a reward for winning a mission, will now happen every time a mission is completed, with the reward quality going up with mission difficulty and completion of side objectives.

The quality of weapons offered as rewards for weekly contracts will also be improved, while the requirements for completing them will go down. "We are reducing the amount of work each contract asks of players and increasing the reward (Ingots) players will receive for completing the task. The collection of Grimoires and Scriptures will be collapsed into a single contract for completing these collectible side-missions. We will also add a couple of new contracts for collecting both Plasteel, and Diamantine."

As for upgrading that gear, at the moment when you visit the tech-priest you're presented with options to replace item perks or add new perks and blessings, while the submenu to Combine Blessings is grayed-out and both Earn Blessing and Re-Bless are marked "Open  Soon!"

(Image credit: Fatshark)

Turns out, Fatshark has decided to scrap Combine Blessings entirely. "Instead, earning a blessing will permanently unlock the ability to re-bless with that blessing at any time. We made this decision as it compliments where we will take blessings in the future, and it greatly alleviates the number of items that one would need to acquire, not only the ability to re-bless but also what you can re-bless with." Further info on the changes coming to this part of the game are still to come. "While we are excited about the direction we chose to take blessings," the dev blog explains, "we will save that discussion for another time."

While it's good to see progress continue on Darktide, which is already heaps of fun moment-to-moment in spite of the unfinished parts, this focus on crafting and gear quality seems like missing the point. The real problem with Darktide is that after a wonderful prologue the plot's abandoned—there are no story missions to break up the flow, and the cutscenes become repetitive and feel like B-team work, building to a climax that comes out of nowhere and means nothing to us. Each act of Vermintide 2 climaxed with a challenging boss fight, but Darktide's only equivalent are assassination missions against random targets. There are no peaks and valleys to its structure—it's all flat plain.

To ignore that problem in favor of focusing on the crafting seems misguided. Every game designer should read the thread on Resetera about game mechanics people ignored and take note of how many times crafting came up. Spoiler: it's a lot. Outside of survival games and farm-life sims, crafting systems are usually a box-ticking feature that adds nothing but grind, and most games would be better off without them.

Fatshark's games have grown and moved on from their primary inspiration, the Left 4 Dead series, in significant ways. It feels like one way they're still bettered by the subgenre's originator is the fact you never need to grind for a better cricket bat in Left 4 Dead 2. 

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Read more
Warhammer 40,000: Space Marine 2 promo art - three Space Marines standing in formation
Space Marine 2 dev acknowledges its FOMO events are 'a source of frustration and stress for everyone', says it'll fix things and isn't trying to make 'a full live service game' by stealth
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
elden ring nightreign
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
A CHOAM mercenary has his shield penetrated by a player wielding a slow blade.
After 7 hours, Dune: Awakening might be the mix of survival and RPG that finally wins me over to the genre
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
AMD Strix Point APU chip, held in a hand, with the reflected light showing the various processing blocks in the chip die
AMD's next-gen 'Gorgon Point' APU outted and seemingly sticks with RDNA 3.5 graphics which is disappointing for handheld gaming PCs if accurate
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion