Fallout 4 Creation Kit and mod support are now available

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The Fallout 4 Creation Kit and built-in mod support through Bethesda.net are now live as part of the 1.5 beta update.

“For Fallout 4, our goal was to make Mods easier and more accessible than ever before—for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that,” Bethesda said. “You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them—all within the game. Simply select Mods from the main menu, and start browsing.”

For those who aspire to making those mods, the Creation Kit is available as a free download through the Bethesda.net launcher. “It allows you to touch almost anything you can imagine, from how game systems work to the creatures, the dialog, and level design,” Lead Level Designer Joel Burgess explained. “It's something that's been important to us as a studio, to make sure we support our community in this way.”

The built-in mod support is available through the 1.5 update, which is still in beta, so you'll need to be opted in if you want to leap into it right now. To do that, just right-click Fallout 4 in your Steam library, select Settings, then Betas, and then “beta” from the drop-down menu. It'll take a bit for the game to update but when it does, it'll appear as “Fallout 4 [Beta]” in your library.

Bethesda asked users to provide feedback in the Fallout 4 Creation Kit forum, so it can "update and evolve Mods and the Creation Kit based on your experiences." More information, including a range of tutorials on how to actually use the thing, can be found in the official Creation Kit Wiki.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.