Back in the days of yore, specifically August 2012, the original Dark Souls hit PC and it was a bit of a mess. Aside from the Games For Windows Live requirement, it also had a maximum framerate of 30 fps. That limitation hasn't blighted any FromSoftware game released for PC since, but it's still a relief to hear Elden Ring will run "up to" 60 frames per-second.
That's the limit, by the way: like Dark Souls 3 before it, you won't be uncapping that 60 fps unless you use an inevitable post-launch mod. Likewise, 4K is the maximum resolution, though Elden Ring will support HDR. Tantalizingly, raytracing will also come to Elden Ring, though that will come "via patch." It's unclear whether that'll be a launch patch or come later.
Further spec details are yet to come, and since this week's Closed Network Test isn't coming to PC, it'll probably be a little while before we know what you'll need to run Elden Ring.
After years of anticipation we finally got a satisfying, 15 minute look at Elden Ring late last week. Publisher Bandai Namco followed that up by revealing all five playable classes available in the RPG's Network Test. The Elden Ring release date is February 25, 2022.
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Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.