Divinity: Original Sin developer turned off global chat to silence trolls

If you played Divinity: Original Sin in its pre-release days, you may have noticed a very active little chat window down in the corner of the screen. You may also have noticed that in the full release version, it's no longer there. Larian Studios actually revealed on Steam last week that it had switched off the global chat, "as there was just a bit too much profanity and insulting," but as studio boss Swen Vincke told Kotaku , the real situation was a bit more than just a bit much.

Anyone who plays games online knows that there are both good and bad aspects to it. The upside is competition and challenge far superior to any AI, and the opportunity to meet and make new virtual friends; the downside is that a lot of people on the internet are jerks. And despite his many years in the game industry, the intensity of that downside apparently caught Vincke by surprise.

"The very minute that [global chat was activated in the full game], it seemed like the floodgates of hell were opened and all we saw was insults and shouting at each other," he said. "This was a big contrast with the rather friendly chat we had been enjoying until then in which players generally tried to help each other. We looked at it for ten minutes, saw that it was only deteriorating and decided to pull the plug. There's a certain type of fun we're aspiring to give people, and insult matches aren't part of the vision."

He said the game doesn't really need global chat at all, but the sheer size of the thing makes the ability to easily pick up a quick hint a desirable feature. He said a lot of people were seeking advice and guidance during the Early Access period on things like character builds and puzzles, and it was also a handy way to find people to play with.

The global chat function may return at some point, but not until the initial surge of interest in the game has given way. "It's a real pity though—apart from a few isolated instances, we never had the same problem during Early Access and we had silent hopes that it was going to be okay," Vincke said. "We figured it was at least worth a try."

For more on how Larian went about creating Divinity: Original Sin and what the studio has in mind for the future, check out our interview with studio boss Swen Vincke right here .

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in RPG
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says
Kingdom Come: Deliverance 2 characters with their bodies replaced by skeletons, thanks to the KCD2 Skeleton mod.
Here's that Kingdom Come: Deliverance 2 mod that turns everyone into skeletons you asked for
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion
Lou Graham
Vampire: The Masquerade – Bloodlines 2 won't have typical RPG romantic relationships, but it will feature 'romantic feeding'
Latest in News
Digital generated image of people surrounded by interactive transparent and glowing panels with data. Visualising smart technology, blockchain and artificial intelligence
Now I shall demand the cookies! Proposed new browsing agreement turns the tables and lets users dictate terms to websites
Intel CEO, Pat Gelsinger, with a 18A SRAM test wafer
Former Intel CEO, Pat Gelsinger becomes executive chairman of a 'Technology Platform Connecting the Faith Ecosystem' to work on Christian AI using DeepSeek
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'