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Divinity: Original Sin gets slight delay, extra time being used to add voice acting

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The Divinity games have always been appealing in an adorable, slightly hokey and tongue-in-cheek way, but Original Sin is something else: a mixture of Diablo-style co-op adventuring and unprecedented, Ultima VII-esque environmental interaction. It's a game with terrific promise, and I can only hope that the final release lives up to it. Thankfully, we don't have too long to wait to find out - while Larian's Kickstarted RPG was due to launch on June 20th, it's been pushed back by ten days to allow the team to add voice-acting to the game. A video update, below, explains this decision.

Not every piece of dialogue will be accompanied by voice acting - in the interests of Larian ever finishing the game, it's been restricted to between-NPC banter and observations by your character as you poke around. It's still nice to be able to get a sense for these characters through their delivery, however, providing the voice acting is up to snuff of course. I'm not particularly worried about this happening - Larian are using the same studio that did the voices for Dragon Commander, as seen in the above video, and they appear to be doing a bang-up job.

Divinity: Original Sin will now launch June 30th, if you hadn't already done the math(s). Head here (opens in new tab) for Craig's thoughts on the Early Access version.

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.