Divinity: Fallen Heroes is a story-driven tactics game with choices and consequences

The next Divinity game, though it features a lot of returning Original Sin 2 characters, isn't a freewheeling, sandboxy RPG. Divinity: Fallen Heroes is a tactics game, but it retains a lot of RPG sensibilities, including being driven by a story with plenty of choices and consequences. It's going to be just as important here as it was in Original Sin 2.  

"In our game, story will define everything that happens in the missions, and everything that happens in the missions will define the story," Larian's Swen Vincke tells us. "And from this, Fallen Heroes was born."

Fallen Heroes is set after Original Sin 2, with Lucian the Divine making a surprise return and commanding players to arrest Malady, who you'll probably remember from the last game, but who is now playable. 

"She has stolen powerful doomsday weapons from the Divine Order, and they're afraid she'll use the in a fit of anger," says Vincke. "But things are not what they seem."

If you don't know anything about the Original Sin series or Divinity and just want to play a new tactics game, you shouldn't end up lost. While returning players might get something more out of it, the story itself is a standalone adventure.

"People who haven't played Divinity will be able to enjoy it," says Vincke. "But we really wanted to continue with the characters we'd developed in Original Sin 2. We like them, fans like them. Fans will love that you can now control Malady in battle. If you played Original Sin 2 it'll feel like coming home. But if you haven't, you'll meet a bunch of interesting characters."

You'll be able to find out a lot more about Divinity: Fallen Heroes in our full interview with Vincke, available next week in the PC Gamer magazine. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Latest in RPG
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Gale, a wizard from Baldur's Gate 3, looks very bloodied and very sad at the player while a celestial midnight blooms behind his depressed mug.
Baldur's Gate 3's stress test update fixes heartbreaking bug that wiped out Honour Mode runs at the last possible moment
Latest in News
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights
Seekers of Skyveil screenshot
Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’
Gabe Newell
Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Valve logo with a man with a steam valve for an eye.
Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster