DICE's former 'Mr Battlefield' has a new studio working on a 'next-generation online shooter'
Lars Gustavsson has partnered with three other former DICE devs to launch TTK Games.
Lars Gustavsson, the former creative director on DICE's Battlefield games and—much more importantly—the man they used to call "Mr Battlefield," has a new studio. Unveiled this morning, TTK Games is a new, Stockholm-based studio working on a "new, next-generation online shooter".
After a long silence I’m thrilled to reveal that my friends Vidar Nygren, @Khoplin , Peter Hoyles, and I have started an a new independent studio @WeAreTTKGames in Stockholm. We're working on a new online shooter and can’t wait to tell you more about it. See you on...line! 😉May 23, 2023
Might that new, next-generation shooter take some cues from Battlefield? Who can say! It's gonna be years until we see it in action, but we might be able to intuit something from the rest of the TTK founders. Joining Gustavsson as co-founders are:
- Daniel Berlin, former lead world designer and design director on multiple Battlefield games.
- Vidar Nygren, former Battlefield technical director and the guy who directed development on EA's Frostbite engine.
- Peter Hoyles, former studio art director for DICE LA and artist on multiple games from, you guessed it, Battlefield.
So if I were going to read the tea leaves on this one, I'd think that maybe whatever TTK's first project is might turn out a little something like Battlefield. I could be wrong, of course, maybe the four co-founders are sick of the Battlefield formula and want to strike out at something new.
TTK says it's secured "significant funding" for its projects, which sure sounds nice, and says it's maintained its "creative freedom" too. I hear Battlefield 2042 is really good now, but I think there are more than a few disaffected fans still lingering around out there waiting for a game that suits them. If TTK comes out the gate with a strong alternative, I suspect it could easily pick a lot of them up.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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