DICE seeking thesis student to implement Oculus Rift support in Frostbite

DICE has put out a call for a master thesis student capable of implementing support for the Oculus Rift SDK in the Frostbite Engine, meaning the much-hyped VR headset is at least in the developer's periphery. It also answers the question: "Can university life become even further removed from reality?"

The unpaid position requires association with a university's master thesis program, and will also task the student with "modifications to better fit first person games," "reducing latency," and whatever the catch-all problem of "stereoscopic issues" entails.

Aside from Battlefield 4, Dragon Age III: Inquisition and an unnamed Mass Effect game will use the Frostbite Engine, though lack of a first-person perspective probably rules them out of potential support. Most of those who've tried the Rift—myself included—have been impressed, but I worry that the novelty may have a negative effect on performance in a competitive shooter. Nevertheless, plenty of future games will likely use Frostbite, and support from the Big Guys is more good news for Oculus' VR dreams.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.