Diablo 4 dungeons won't waste your time with boring objectives and dead ends when it launches this June

Diablo 4 Necromancer character
(Image credit: Tyler C. / Activision Blizzard)

If there was one prominent criticism of Diablo 4's beta, it was the lack of dungeon variety and the monotony of the objectives within them.

Blizzard published a blog post today that looks a lot like patch notes for Diablo 4's June 6 release. Among a list of class changes, there's a section about how Blizzard took all the beta feedback and tweaked the layout of several dungeons in the Fractured Peaks zone.

"Our primary goal with the layout changes was to reduce certain kinds of backtracking which detract from a player’s experience," Blizzard says. While it doesn't specifically demonstrate what changed, I imagine the dungeons have more connected paths for you to quickly get to where you want to go.

And when you need to clean out the last demons in the dungeon, they will start to move toward you so you're not checking under every rock and pile of bones.

The post goes on to list a ton of tweaks to the game's five classes, including buffs to Barbarians and Rogues, a nerf to Necromancer corpse explosions, and several changes to Sorcerers.

Diablo 4's endgame video recently revealed a bunch of ways to collect gear for your characters. Nightmare dungeons add difficult enemies and objectives into dungeons you may have explored before, which Blizzard said is the reason it wants to avoid completely randomized layouts.

Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his specialty is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.