Devil Daggers, the old-school survival-FPS, is two weeks away

Devil Daggers

Devil Daggers is “a fast-paced shooter that places you in an abyssal arena to face endless legions of demons,” being developed by a team that includes one of the guys behind the most excellent Dustforce. It hit Steam Greenlight last October and made the cut in short order, and today the developers announced that it will go live on February 18.

The name of the game is simply to “fight to survive as long as you can,” but no matter how well you do, it doesn't sound like you'll be drawing breath for long: Players will be ranked on global leaderboards, and “precious seconds” will separate the winners from the also-rans. There are 13 enemies in all, and nothing to throw at them but daggers. Fortunately, your daggers are magical, upgradeable, and can be thrown—fired, I suppose—in very rapid, Stab-O-Matic fashion.

Devil Daggers is “inspired by 1990s FPS and arcade games,” and its look is intentionally modeled after that style, with “unfiltered textures and polygon jitter.” Movement is fluid and fast, and retro in its own right too, designed to allow maneuvers like circle-strafing, bunny-hopping, double-jumps, and 'dagger jumps.' Even the system requirements are old-school:

  • OS: Windows 7
  • Processor: 2.0 GHz dual core or better
  • Memory: 1024 MB RAM
  • Graphics: Dedicated GPU with OpenGL 3.3 support
  • Storage: 400 MB available space

OpenGL 3.3 was released in early 2010, by the way. That's a far cry from the 90s, but still an interesting little factoid. You can find out more about the game on Steam, or at

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.