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Deus Ex: Mankind Divided will have an FOV slider on PC

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Deus Ex Mankind Divided Adam Jensen

FOV (field of view) sliders give players the ability to adjust how much of a game world they can see on their monitor at one time. Some players will widen their view to gain a tactical edge—the more you can see, the more you can kill—while others make adjustments to combat the effects of motion sickness. (This Quake video does a good job of illustrating the benefits and drawbacks of messing with FOV.) They have value, in other words, but their implementation is far from universal. Evolve, as an example, launched without an FOV slider and then patched one in later.

Fortunately, Deus Ex: Mankind Divided will offer an adjustable FOV right out of the gate, on the PC at least. "PC version will have it," Executive Game Director Jean-François Dugas said in response to an inquiry on Twitter. That question, interestingly enough, followed a Dugas tweet from a couple of weeks ago in which he clarified a November 1 statement that Deus Ex: Mankind Divided will be locked at 30 fps:

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Good news, that. Deus Ex: Mankind Divided will be out on February 23, 2016. It's looking very promising.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.