Death Trash patch fixes 'a crash caused by Fleshworms eating puke'

Standing next to a sign that reads Puke Bar
(Image credit: Crafting Legends)

There's nothing about gorepunk RPG Death Trash that isn't delightfully grotesque, and that extends to its patch notes. A tweet following the latest one simply notes: "Uploaded a hotfix for a crash caused by Fleshworms eating puke."

The latest patch for the Early Access RPG brought it up to version 0.7.30, and added an infection system. Actions like using implants and eating the meat that grows out of the ground in Death Trash's peculiar post-apocalypse increases your infection value, but you can lower it with the puking skill. 

"The main purpose of the infection system is to bring more of the narrative layer into the direct gameplay," the patch notes, er, note, "to give more raison d'être to the puke ability, and to replace the previous energy system, which we weren't really happy with."

In Death Trash, vomit can be picked up and carried around your inventory along with various other gross things. Like fleshworms, which can be found around the groundmeat and tamed with a successful animalism check. Then you can pop them in your bag to be hurled at enemies.

This is the main cause of the bug, as a follow-up tweet explained. "Some players were carrying Fleshworms as well as puke in their bags. Then they walked into a mine, their body exploded, all items dumped on the ground, the worms survived, and, finally free, immediately ate the dumped puke." 

Fleshworms aren't supposed to eat the remnants of a Technicolor yawn, it turns out. Not just because that's yucky, but because it crashed the game. Fortunately the hotfix was quick and now it's safe once again to roam the wastes with a bag full of fleshworms and chunder, as god intended.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.