Cyberpunk 2077 speedrunners have found a bunnyhop exploit

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If you've got fond memories of abusing videogame jump physics to bunnyhop at absurd speeds through Quake or Thief or Half-Life (until it was patched and they took away our fun), you'll get a kick out of seeing it return in a slightly different form in Cyberpunk 2077 (opens in new tab).

YouTuber Max Dakka demonstrates the technique in the video above. To try it yourself, you'll need to install some cyberware. Grab the maneuvering system upgrade that lets you dodge in midair, and you'll probably want the reinforced tendons for that sweet double-jump as well. The secret to increasing your movement speed is to dodge just before you land after a jump. Each time you do you'll get a boost, and chaining boosts together will soon have you zipping along faster than vehicles.

You can see in Max Dakka's run around the beltway that cars sometimes pop out of existence as V approaches, since this is clearly a higher speed than the game's designers expected you to be traveling. 

The same exploit has been documented on Reddit by Hank_Jenkins (opens in new tab) and Strikielol (opens in new tab), who has also combined it with a katana and a bunch of clueless enemies (opens in new tab) to turn Cyberpunk 2077 into Ghostrunner.

Personally, I don't mind if CD Projekt Red don't fix this one. I'd happily watch speedrunners compete for the best times as they wavedash around Night City.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.