Counter-Strike: Global Offensive's esteemed Inferno map has been given a fresh lick of paint and a host structural renovations—bringing its 2012 design in-line with the world of today.
In doing so, three main areas have been the focus of improvement: to advance visibility across the map; to make it easier to move around in groups; and to "fine-tune the gameplay based on community feedback."
Fresh from a stint in its beta phase, the new slant on Inferno is now available to all in the Reserves Map Group, and Valve is keen for Counter-Strikers to test it out and file feedback. Full details on what's been changed and why can be found here, but you can check out how each area has been reworked via the sliders below.
"We focused on increasing the readability of positions, and giving the attackers more ways to utilize their equipment such as smoke grenades and flashbangs before entering the site itself.
"The overhanging roof on the site was removed, letting more natural light flow in. This also makes sniping between library and balcony more viable for both sides, and allows you to land smoke grenades on the site itself.
"The infamous truck that served as the path onto balcony has been replaced with a simpler cart, which has a more solid shape making gameplay more manageable, and makes navigating onto the balcony easier.
"The upper platform features improved visibility, with less parallaxing geometry for attackers to sift through to be able to spot a defender."
"In addition to these changes, the path leading to balcony has now been opened up, to allow attackers to flashbang into site before exposing themselves. This forces a defender playing from pit to stay alert.
"Another change inside of apartments is the removal of the 'dark' bedroom. This room was a very powerful defensive position for CTs, and Ts would be forced to use some of their grenades in clearing it before even reaching the site.
"This has been changed to a cubby (similar to the 1.6 version of Inferno), which is easier to check, but remains a powerful position for a defender."
"The final stretch leading into the bombsite has been widened, along with giving Terrorists some additional cover before committing to the site itself.
"The skybox in this area has been tweaked as well, it no longer allows CTs to smoke off B site from other areas of the map.
"On the site itself, there have been some changes. The gap between 'newbox' and the pillar has been closed off, the position near the entrance to the site is now climbable and visibility in general has been improved."
"The biggest change in the middle of the map is that the underpass connecting middle and alt-mid is now halfway walkable. You still need to crouch to be able to enter from middle, but about halfway through the tunnel you are able to walk upright.
"Another minor, but impactful change; the lightpole that has absorbed millions of bullets over the years has been removed, so there is one less object to blame if you miss your shot."
"The T Spawn now finally has its second exit opened up, which puts you directly into alt-mid."
Valve signs off the update with the following: "While there have been upgrades and adjustments throughout the map, the core gameplay remains more or less the same. By releasing the new Inferno early as a beta we were able to collect valuable player feedback and made many fixes ahead of this official release.
"Thank you to those who contributed. We will continue to observe the gameplay and make tweaks and fine-tune the map as we collect more feedback."