Skip to main content

Command and Conquer Remastered studio reveals a brand-new RTS

Audio player loading…

Command and Conquer Remastered (opens in new tab) developer Petroglyph Games is working on an all-new RTS called The Great War: Western Front (opens in new tab) that features both real-time action and turn-based decision-making across the most pivotal front of the First World War.

Revealed today during the Future Games Show (opens in new tab), The Great War: Western Front puts players in charge of either the Allied Nations or the Central Powers as they engage in a grinding, grotesque war of attrition across the muddy, blood-soaked fields of Europe. The game promises both highly-detailed depictions of real-time trench warfare and broader, turn-based strategic gameplay as Theater Commander: Allocating resources and fortifying positions across the Western Front, and determining the direction of technological research ranging from poison gas to powerful tanks.

"Battles take place in a living, persistent world, with existing battlefields holding the scars of previous battles and deteriorating as players revisit them, while changing weather conditions will provide additional challenges for each unit," Petroglyph said.

Original Command and Conquer composer Frank Klepacki is also returning to create the soundtrack for The Great War: Western Front. Klepacki previously worked with Petroglyph on the Command and Conquer Remastered Collection.

The Great War: Western Front is being published by Frontier Foundry, the publishing label of Elite Dangerous studio Frontier Developments, and is expected to be out on Steam and the Epic Games Store sometime in 2023.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.