Call of Duty: Warzone adds then immediately removes useful loadout feature
More game-breaking glitches for Warzone.
Raven Software has pulled Call of Duty: Warzone's new handy loadout feature thanks to a few pesky bugs.
The pre-game lobby loadout option was added earlier this week, letting you sort out your custom weapon loadouts before jumping into a match. It meant when loadout crates dropped during a match, you'd automatically be fitted with the custom loadout you sorted in the pre-game lobby, saving yourself some precious time from faffing with it mid-game (thanks, Eurogamer).
It's easily one of the better features Warzone has implemented recently, but it's brought a multitude of game-changing exploits along with it. It's caused players to be able to spawn into a game with their loadouts already equipped, as well as being able to return from the gulag with all their fighting gear intact. It's also managed to allow players to gain unlimited Dead Silence, which masks your footsteps and gives a small speed boost. It's a top-tier field upgrade in the game, so having unlimited access to it is, understandably, a little cheesy.
❗We have pushed an update to remove the pre-match lobby Loadout selection. Players will no longer begin a match with their Loadouts. This also resolves an issue with infinite Dead Silence in core BR modes. We will re-enable this feature at a later date.July 15, 2021
It's prompted Raven to remove pre-game lobby loadouts for now, tweeting last night that "players will no longer begin a match with their Loadouts," with the update also fixing "an issue with infinite Dead Silence in core BR modes." The studio says it'll re-enable the feature "at a later date," whenever that may be.
This isn't Warzone's first rodeo with exploits, with this year alone giving Raven tons of trouble with game-breaking issues. We've had players glitching underneath Verdansk to rack up kills, the return of the irritating invisibility bug, weirdly murderous doors and the infamous infinite stim glitch.
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Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.
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